mirror of
https://github.com/introlab/rtabmap_ros.git
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git-svn-id: http://rtabmap.googlecode.com/svn/trunk/rtabmap@855 f169173b-cf89-36c8-b27e-44dbe73f0c83
88 lines
2.3 KiB
C++
88 lines
2.3 KiB
C++
/*
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* utilite is a cross-platform library with
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* useful utilities for fast and small developing.
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* Copyright (C) 2010 Mathieu Labbe
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*
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* utilite is free library: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* utilite is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef UEVENT_H
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#define UEVENT_H
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#include "rtabmap/utilite/UtiLiteExp.h" // DLL export/import defines
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#include <string>
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class UEventsHandler;
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/**
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* This is the base class for all events used
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* with the UEventsManager. Inherited classes
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* must redefined the virtual method getClassName()
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* to return their class name.
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*
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* Example:
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* @code
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* class MyEvent : public UEvent
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* {
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* public:
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* MyEvent() {}
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* virtual ~MyEvent() {}
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* std::string getClassName() const {return "MyEvent";}
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* };
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*
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* int main(int argc, char * argv[])
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* {
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* ...
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* UEventsManager::post(new MyEvent()); // UEventsManager take ownership of the event (deleted by UEventsManager).
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* ...
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* }
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* @endcode
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*
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* @see UEventsManager
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* @see UEventsHandler
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* @see getClassName()
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*/
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class UTILITE_EXP UEvent{
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public:
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virtual ~UEvent() {}
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/**
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* This method is used to get the class name
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* of the event. For example, if a class MouseEvent
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* inherits from UEvent, it must return the
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* "MouseEvent" string.
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* @return the class name
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*/
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virtual std::string getClassName() const = 0; // TODO : macro?
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/**
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* Get event's code.
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* @return the code
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*/
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int getCode() const {return code_;}
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protected:
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/**
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* @param code the event code.
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* TODO : Remove the code, not required for most of all implemented events
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*/
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UEvent(int code = 0) : code_(code) {}
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private:
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int code_; /**< The event's code. */
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};
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#endif // UEVENT_H
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