mirror of
https://github.com/introlab/rtabmap_ros.git
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git-svn-id: http://rtabmap.googlecode.com/svn/trunk/rtabmap@1014 f169173b-cf89-36c8-b27e-44dbe73f0c83
254 lines
7.7 KiB
C++
254 lines
7.7 KiB
C++
/*
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* utilite is a cross-platform library with
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* useful utilities for fast and small developing.
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* Copyright (C) 2010 Mathieu Labbe
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*
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* utilite is free library: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* utilite is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef UEVENTSMANAGER_H
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#define UEVENTSMANAGER_H
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#include "rtabmap/utilite/UtiLiteExp.h" // DLL export/import defines
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#include "rtabmap/utilite/UEventsHandler.h"
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#include "rtabmap/utilite/UThreadNode.h"
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#include "rtabmap/utilite/ULogger.h"
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#include "rtabmap/utilite/UDestroyer.h"
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#include <list>
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#include <map>
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// TODO Not implemented... for multithreading event handling
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class UEventDispatcher : public UThread
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{
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public:
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virtual ~UEventDispatcher();
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protected:
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friend class UEventsManager;
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UEventDispatcher();
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virtual void mainLoop();
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private:
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virtual void killCleanup();
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private:
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UEvent * _event;
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std::vector<UEventsHandler*> _handlers;
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};
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/**
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* This class is used to post events between threads
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* in the application. It is Thread-Safe and the events are sent
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* to receivers in the same order they are posted (FIFO). It works
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* like the design pattern Mediator. It is also a Singleton, so
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* it can be used anywhere in the application.
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*
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* To send an event, use UEventsManager::post().
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* Events are automatically deleted after they are posted.
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*
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* The EventsManager have a list of handlers to which
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* it sends posted events. To add an handler, use
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* UEventsManager::addHandler(). To remove, use
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* UEventsManager::removeHandler().
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*
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* @code
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* // Anywhere in the code:
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* UEventsManager::post(new MyEvent()); // where MyEvent is an implemented UEvent
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* @endcode
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*
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* @see UEvent
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* @see UEventsHandler
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* @see post()
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* @see addHandler()
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* @see removeHandler()
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*/
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class UTILITE_EXP UEventsManager : public UThread{
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public:
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/**
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* This method is used to add an events
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* handler to the list of handlers.
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*
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* @param handler the handler to be added.
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*/
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static void addHandler(UEventsHandler* handler);
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/**
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* This method is used to remove an events
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* handler from the list of handlers.
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*
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* @param handler the handler to be removed.
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*/
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static void removeHandler(UEventsHandler* handler);
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/**
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* This method is used to post an event to
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* handlers.
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*
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* Event can be posted asynchronously or not. In the first case,
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* the event is dispatched by the UEventsManager's thread. In the
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* second case, the event is handled immediately by event's
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* receivers, thus in the sender thread.
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*
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* @param event the event to be posted.
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* @param async if true, the event is dispatched by the UEventsManager thread, otherwise it's in the caller thread (synchronous).
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*/
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static void post(UEvent * event, bool async = true, const UEventsSender * sender = 0);
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static void createPipe(
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const UEventsSender * sender,
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const UEventsHandler * receiver,
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const std::string & eventName);
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static void removePipe(
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const UEventsSender * sender,
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const UEventsHandler * receiver,
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const std::string & eventName);
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static void removeAllPipes(const UEventsSender * sender);
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static void removeNullPipes(const UEventsSender * sender);
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protected:
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/*
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* This method is used to have a reference on the
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* EventsManager. When no EventsManager exists, one is
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* created. There is only one instance in the application.
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* See the Singleton pattern further explanation.
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*
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* @return the reference on the EventsManager
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*/
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static UEventsManager* getInstance();
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/*
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* Called only once in getInstance(). It can't be instantiated
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* by the user.
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*
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*/
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UEventsManager();
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/*
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* Only called by a Destroyer.
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*/
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virtual ~UEventsManager();
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/*
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* A Destroyer is used to remove a dynamically created
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* Singleton. It is friend here to have access to the
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* destructor.
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*
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*/
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friend class UDestroyer<UEventsManager>;
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/**
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* The UEventsManager's main loop.
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*/
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virtual void mainLoop();
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private:
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/**
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* Reimplemented to wake up UEventsManager on termination.
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*/
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virtual void mainLoopKill();
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/*
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* This method dispatches asynchronized events to all handlers.
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* FIFO (first in first out) dispatching is used.
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*/
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virtual void dispatchEvents();
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/*
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* This method dispatches an event to all handlers.
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*/
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virtual void dispatchEvent(UEvent * event, const UEventsSender * sender);
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/*
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* This method is used to add an events
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* handler to the list of handlers.
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*
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* @param handler the handler to be added.
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*/
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void _addHandler(UEventsHandler* handler);
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/*
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* This method is used to remove an events
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* handler from the list of handlers.
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*
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* @param handler the handler to be removed.
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*/
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void _removeHandler(UEventsHandler* handler);
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/*
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* This method is used to post an event to
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* handlers.
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*
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* Event can be posted asynchronously or not. In the first case,
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* the event is dispatched by the UEventsManager's thread. In the
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* second case, the event is handled immediately by event's
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* receivers, thus in the sender thread.
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*
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* @param event the event to be posted.
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* @param async if true, the event is dispatched by the UEventsManager thread, otherwise it's in the caller thread (synchronous).
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*/
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void _postEvent(UEvent * event, bool async = true, const UEventsSender * sender = 0);
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std::list<UEventsHandler*> getPipes(
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const UEventsSender * sender,
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const std::string & eventName);
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void _createPipe(
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const UEventsSender * sender,
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const UEventsHandler * receiver,
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const std::string & eventName);
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void _removePipe(
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const UEventsSender * sender,
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const UEventsHandler * receiver,
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const std::string & eventName);
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void _removeAllPipes(const UEventsSender * sender);
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void _removeNullPipes(const UEventsSender * sender);
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private:
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class Pipe
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{
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public:
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Pipe(const UEventsSender * sender, const UEventsHandler * receiver, const std::string & eventName) :
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sender_(sender),
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receiver_(receiver),
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eventName_(eventName)
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{}
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const UEventsSender * sender_;
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const UEventsHandler * receiver_;
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const std::string eventName_;
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};
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static UEventsManager* instance_; /* The EventsManager instance pointer. */
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static UDestroyer<UEventsManager> destroyer_; /* The EventsManager's destroyer. */
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std::list<std::pair<UEvent*, const UEventsSender * > > events_; /* The events list. */
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std::list<UEventsHandler*> handlers_; /* The handlers list. */
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UMutex eventsMutex_; /* The mutex of the events list, */
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UMutex handlersMutex_; /* The mutex of the handlers list. */
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USemaphore postEventSem_; /* Semaphore used to signal when an events is posted. */
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std::list<Pipe> pipes_;
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UMutex pipesMutex_;
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};
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#endif // UEVENTSMANAGER_H
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