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rtabmap_ros/app/android/jni/tango-gl/include/tango-gl/drawable_object.h
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/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TANGO_GL_DRAWABLE_OBJECT_H_
#define TANGO_GL_DRAWABLE_OBJECT_H_
#include <vector>
#include "tango-gl/color.h"
#include "tango-gl/transform.h"
#include "tango-gl/util.h"
namespace tango_gl {
class DrawableObject : public Transform {
public:
DrawableObject() : red_(0), green_(0), blue_(0), alpha_(1.0f) {};
DrawableObject(const DrawableObject& other) = delete;
const DrawableObject& operator=(const DrawableObject&) = delete;
void DeleteGlResources();
void SetShader();
void SetColor(const Color& color);
void SetColor(const float red, const float green, const float blue);
void SetAlpha(const float alpha);
void SetVertices(const std::vector<GLfloat>& vertices);
void SetVertices(const std::vector<GLfloat>& vertices,
const std::vector<GLushort>& indices);
void SetVertices(const std::vector<GLfloat>& vertices,
const std::vector<GLfloat>& normals);
virtual void Render(const glm::mat4& projection_mat,
const glm::mat4& view_mat) const = 0;
protected:
float red_;
float green_;
float blue_;
float alpha_;
std::vector<GLushort> indices_;
std::vector<GLfloat> vertices_;
std::vector<GLfloat> normals_;
GLenum render_mode_;
GLuint shader_program_;
GLuint uniform_color_;
GLuint uniform_mvp_mat_;
GLuint attrib_vertices_;
GLuint attrib_normals_;
};
} // namespace tango_gl
#endif // TANGO_GL_DRAWABLE_OBJECT_H_