Header header ################## # Graph stuff ################## # /map to /odom transform # Always identity when the graph is optimized from the latest pose. geometry_msgs/Transform mapToOdom # std::map poses; int32[] poseIDs geometry_msgs/Pose[] poses # std::multimap constraints; int32[] constraintFromIDs int32[] constraintToIDs int32[] constraintTypes geometry_msgs/Transform[] constraints # Map ids std::map int32[] mapIDs int32[] maps ################## # Point cloud stuff ################## NodeData[] nodes