/* * Copyright 2014 Google Inc. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef TANGO_GL_BOUNDING_BOX_H_ #define TANGO_GL_BOUNDING_BOX_H_ #include #include "tango-gl/segment.h" #include "tango-gl/util.h" namespace tango_gl { class BoundingBox { public: BoundingBox() : bounding_min_(glm::vec3(0, 0, 0)), bounding_max_(glm::vec3(0, 0, 0)) {} BoundingBox(const std::vector& vertices); BoundingBox(const glm::vec3& min, const glm::vec3& max) : bounding_min_(min), bounding_max_(max) {} bool IsIntersecting(const Segment& segment, const glm::quat& rotation, const glm::mat4& transformation); private: // Axis-aligned bounding box minimum and maximum point. glm::vec3 bounding_min_; glm::vec3 bounding_max_; }; } // namespace tango_gl #endif // TANGO_GL_BOUNDING_BOX_H_