Header header # Map ids int32[] mapIDs int32[] maps # compressed images # use rtabmap::util3d::uncompressImage() from # std::map images; int32[] imageIDs rtabmap/Bytes[] images # compressed depth images # use rtabmap::util3d::uncompressImage() from # std::map depths; int32[] depthIDs rtabmap/Bytes[] depths # compressed 2D point clouds (laser scans) # use rtabmap::util3d::uncompressData() from # std::map depths2d; int32[] depth2DIDs rtabmap/Bytes[] depth2Ds # depth constants int32[] depthConstantIDs float32[] depthConstants # local transforms int32[] localTransformIDs geometry_msgs/Transform[] localTransforms # std::map poses; int32[] poseIDs geometry_msgs/Pose[] poses # std::multimap constraints; int32[] constraintFromIDs int32[] constraintToIDs int32[] constraintTypes geometry_msgs/Transform[] constraints