mirror of
https://github.com/introlab/rtabmap_ros.git
synced 2026-10-04 08:47:45 +08:00
Export: Added blending option, gain compensation performance increased when exporting with textures
This commit is contained in:
@@ -111,11 +111,12 @@ private:
|
||||
const ParametersMap & parameters,
|
||||
std::map<int, pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr> & clouds,
|
||||
std::map<int, pcl::PolygonMesh::Ptr> & meshes,
|
||||
std::map<int, pcl::TextureMesh::Ptr> & textureMeshes);
|
||||
std::map<int, pcl::TextureMesh::Ptr> & textureMeshes,
|
||||
std::vector<std::map<int, pcl::PointXY> > & textureVertexToPixels);
|
||||
void saveClouds(const QString & workingDirectory, const std::map<int, Transform> & poses, const std::map<int, pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr> & clouds, bool binaryMode = true);
|
||||
void saveMeshes(const QString & workingDirectory, const std::map<int, Transform> & poses, const std::map<int, pcl::PolygonMesh::Ptr> & meshes, bool binaryMode = true);
|
||||
void saveTextureMeshes(const QString & workingDirectory, const std::map<int, Transform> & poses, std::map<int, pcl::TextureMesh::Ptr> & textureMeshes, const QMap<int, Signature> & cachedSignatures);
|
||||
cv::Mat mergeTextures(pcl::TextureMesh & mesh, const QMap<int, Signature> & cachedSignatures) const;
|
||||
void saveTextureMeshes(const QString & workingDirectory, const std::map<int, Transform> & poses, std::map<int, pcl::TextureMesh::Ptr> & textureMeshes, const QMap<int, Signature> & cachedSignatures, const std::vector<std::map<int, pcl::PointXY> > & textureVertexToPixels);
|
||||
cv::Mat mergeTextures(pcl::TextureMesh & mesh, const QMap<int, Signature> & cachedSignatures, const std::vector<std::map<int, pcl::PointXY> > & textureVertexToPixels) const;
|
||||
|
||||
void setSaveButton();
|
||||
void setOkButton();
|
||||
|
||||
Reference in New Issue
Block a user