Tango: added min texture cluster size option

This commit is contained in:
matlabbe
2017-03-04 19:34:40 -05:00
parent e003fb8d35
commit d927b82020
11 changed files with 92 additions and 55 deletions
+4 -4
View File
@@ -65,8 +65,8 @@ const std::string kPointCloudVertexShader =
" vLightWeighting = 1.0;\n"
" } else {\n"
" vec3 transformedNormal = uN * aNormal;\n"
" vLightWeighting = max(dot(transformedNormal, uLightingDirection), 0.0);\n"
" if(vLightWeighting<0.1) vLightWeighting=0.1;\n"
" vLightWeighting = max(dot(transformedNormal, uLightingDirection)*0.5+0.5, 0.0);\n"
" if(vLightWeighting<0.5) vLightWeighting=0.5;\n"
" }\n"
" vColor = aColor;\n"
"}\n";
@@ -111,8 +111,8 @@ const std::string kTextureMeshVertexShader =
" vLightWeighting = 1.0;\n"
" } else {\n"
" vec3 transformedNormal = uN * aNormal;\n"
" vLightWeighting = max(dot(transformedNormal, uLightingDirection), 0.0);\n"
" if(vLightWeighting<0.1) vLightWeighting=0.1;\n"
" vLightWeighting = max(dot(transformedNormal, uLightingDirection)*0.5+0.5, 0.0);\n"
" if(vLightWeighting<0.5) vLightWeighting=0.5;\n"
" }\n"
"}\n";
const std::string kTextureMeshFragmentShader =