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0.11.2: First Google Tango release
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/*
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* Copyright 2014 Google Inc. All Rights Reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef TANGO_GL_DRAWABLE_OBJECT_H_
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#define TANGO_GL_DRAWABLE_OBJECT_H_
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#include <vector>
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#include "tango-gl/color.h"
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#include "tango-gl/transform.h"
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#include "tango-gl/util.h"
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namespace tango_gl {
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class DrawableObject : public Transform {
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public:
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DrawableObject() : red_(0), green_(0), blue_(0), alpha_(1.0f) {};
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DrawableObject(const DrawableObject& other) = delete;
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const DrawableObject& operator=(const DrawableObject&) = delete;
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void DeleteGlResources();
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void SetShader();
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void SetColor(const Color& color);
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void SetColor(const float red, const float green, const float blue);
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void SetAlpha(const float alpha);
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void SetVertices(const std::vector<GLfloat>& vertices);
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void SetVertices(const std::vector<GLfloat>& vertices,
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const std::vector<GLushort>& indices);
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void SetVertices(const std::vector<GLfloat>& vertices,
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const std::vector<GLfloat>& normals);
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virtual void Render(const glm::mat4& projection_mat,
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const glm::mat4& view_mat) const = 0;
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protected:
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float red_;
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float green_;
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float blue_;
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float alpha_;
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std::vector<GLushort> indices_;
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std::vector<GLfloat> vertices_;
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std::vector<GLfloat> normals_;
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GLenum render_mode_;
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GLuint shader_program_;
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GLuint uniform_color_;
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GLuint uniform_mvp_mat_;
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GLuint attrib_vertices_;
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GLuint attrib_normals_;
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};
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} // namespace tango_gl
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#endif // TANGO_GL_DRAWABLE_OBJECT_H_
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