mirror of
https://github.com/introlab/rtabmap_ros.git
synced 2026-10-04 00:37:46 +08:00
Tango: Added texture to meshes #57
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@@ -60,6 +60,26 @@ const std::string kPointCloudFragmentShader =
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" gl_FragColor = vec4(v_color.z, v_color.y, v_color.x, 1.0);\n"
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"}\n";
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const std::string kTextureMeshVertexShader =
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"precision mediump float;\n"
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"precision mediump int;\n"
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"attribute vec3 vertex;\n"
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"attribute vec2 a_TexCoordinate;\n"
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"uniform mat4 mvp;\n"
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"varying vec2 v_TexCoordinate;\n"
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"void main() {\n"
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" gl_Position = mvp*vec4(vertex.x, vertex.y, vertex.z, 1.0);\n"
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" v_TexCoordinate = a_TexCoordinate;\n"
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"}\n";
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const std::string kTextureMeshFragmentShader =
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"precision mediump float;\n"
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"precision mediump int;\n"
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"uniform sampler2D u_Texture;\n"
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"varying vec2 v_TexCoordinate;\n"
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"void main() {\n"
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" gl_FragColor = texture2D(u_Texture, v_TexCoordinate);\n"
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"}\n";
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const std::string kGraphVertexShader =
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"precision mediump float;\n"
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"precision mediump int;\n"
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@@ -92,6 +112,7 @@ Scene::Scene() :
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traceVisible_(true),
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currentPose_(0),
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cloud_shader_program_(0),
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texture_mesh_shader_program_(0),
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graph_shader_program_(0),
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meshRendering_(true),
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pointSize_(3.0f) {}
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@@ -130,6 +151,11 @@ void Scene::InitGLContent()
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cloud_shader_program_ = tango_gl::util::CreateProgram(kPointCloudVertexShader.c_str(), kPointCloudFragmentShader.c_str());
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UASSERT(cloud_shader_program_ != 0);
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}
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if(texture_mesh_shader_program_ == 0)
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{
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texture_mesh_shader_program_ = tango_gl::util::CreateProgram(kTextureMeshVertexShader.c_str(), kTextureMeshFragmentShader.c_str());
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UASSERT(texture_mesh_shader_program_ != 0);
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}
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if(graph_shader_program_ == 0)
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{
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graph_shader_program_ = tango_gl::util::CreateProgram(kGraphVertexShader.c_str(), kGraphFragmentShader.c_str());
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@@ -156,6 +182,10 @@ void Scene::DeleteResources() {
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glDeleteShader(cloud_shader_program_);
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cloud_shader_program_ = 0;
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}
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if (texture_mesh_shader_program_) {
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glDeleteShader(texture_mesh_shader_program_);
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texture_mesh_shader_program_ = 0;
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}
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if (graph_shader_program_) {
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glDeleteShader(graph_shader_program_);
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graph_shader_program_ = 0;
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@@ -372,11 +402,12 @@ void Scene::setTraceVisible(bool visible)
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}
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//Should only be called in OpenGL thread!
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void Scene::addOrUpdateCloud(
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void Scene::addCloud(
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int id,
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const pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr & cloud,
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const std::vector<pcl::Vertices> & polygons,
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const rtabmap::Transform & pose)
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const rtabmap::Transform & pose,
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const cv::Mat & image)
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{
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LOGI("addOrUpdateCloud cloud %d", id);
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std::map<int, PointCloudDrawable*>::iterator iter=pointClouds_.find(id);
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@@ -387,16 +418,22 @@ void Scene::addOrUpdateCloud(
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}
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//create
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UASSERT(cloud_shader_program_ != 0);
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PointCloudDrawable * drawable = new PointCloudDrawable(cloud_shader_program_, cloud, polygons);
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UASSERT(cloud_shader_program_ != 0 && texture_mesh_shader_program_!=0);
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PointCloudDrawable * drawable = new PointCloudDrawable(
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image.empty()?cloud_shader_program_:0,
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image.empty()?0:texture_mesh_shader_program_,
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cloud,
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polygons,
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image);
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drawable->setPose(pose);
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pointClouds_.insert(std::make_pair(id, drawable));
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}
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void Scene::addOrUpdateCloud(
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void Scene::addCloud(
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int id,
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const pcl::PointCloud<pcl::PointXYZRGB>::Ptr & cloud,
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const std::vector<pcl::Vertices> & polygons,
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const rtabmap::Transform & pose)
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const rtabmap::Transform & pose,
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const cv::Mat & image)
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{
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LOGI("addOrUpdateCloud cloud %d", id);
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std::map<int, PointCloudDrawable*>::iterator iter=pointClouds_.find(id);
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@@ -407,8 +444,13 @@ void Scene::addOrUpdateCloud(
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}
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//create
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UASSERT(cloud_shader_program_ != 0);
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PointCloudDrawable * drawable = new PointCloudDrawable(cloud_shader_program_, cloud, polygons);
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UASSERT(cloud_shader_program_ != 0 && texture_mesh_shader_program_!=0);
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PointCloudDrawable * drawable = new PointCloudDrawable(
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image.empty()?cloud_shader_program_:0,
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image.empty()?0:texture_mesh_shader_program_,
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cloud,
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polygons,
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image);
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drawable->setPose(pose);
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pointClouds_.insert(std::make_pair(id, drawable));
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}
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