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Tango #57: Increased version to 0.11.3, updated Post-Processing actions, added mesh rendering actions, fixed point cloud rendering
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@@ -108,6 +108,7 @@ class Scene {
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bool hasCloud(int id) const;
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std::set<int> getAddedClouds() const;
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void setMapRendering(bool enabled) {mapRendering_ = enabled;}
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void setMeshRendering(bool enabled) {meshRendering_ = enabled;}
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void setPointSize(float size) {pointSize_ = size;}
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@@ -139,6 +140,7 @@ class Scene {
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GLuint texture_mesh_shader_program_;
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GLuint graph_shader_program_;
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bool mapRendering_;
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bool meshRendering_;
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float pointSize_;
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};
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