Updated EpipolarGeometry methods

Experimental: added OdometryMono in epipolar geometry test

git-svn-id: http://rtabmap.googlecode.com/svn/trunk/rtabmap@1982 f169173b-cf89-36c8-b27e-44dbe73f0c83
This commit is contained in:
matlabbe
2014-11-12 15:25:15 +00:00
parent 6608ee5ef6
commit af31410590
9 changed files with 793 additions and 224 deletions
+160 -161
View File
@@ -129,170 +129,159 @@ void EpipolarGeometry::findEpipolesFromF(const cv::Mat & fundamentalMatrix, cv::
e2[2] = u.at<double>(2,2);// /u->data.db[2*3+2];
}
//Assuming P0 = [eye(3) zeros(3,1)]
// x1 and x2 are 2D points
// return camera matrix P (3x4) matrix
cv::Mat EpipolarGeometry::findPFromF(const cv::Mat & fundamentalMatrix, const cv::Mat & x1, const cv::Mat & x2)
int inFrontOfBothCameras(const cv::Mat & x, const cv::Mat & xp, const cv::Mat & R, const cv::Mat & T)
{
if(fundamentalMatrix.rows != 3 || fundamentalMatrix.cols != 3)
{
ULOGGER_ERROR("Matrices are not the good size... ");
return cv::Mat();
}
if(fundamentalMatrix.type() != CV_64FC1)
{
ULOGGER_ERROR("Matrices are not the good type...");
return cv::Mat();
}
// P matrix 3x4
cv::Mat p = cv::Mat::zeros(3, 4, CV_64FC1);
// P0 matrix 3X4
cv::Mat p0 = cv::Mat::zeros(3, 4, CV_64FC1);
p0.at<double>(0,0) = 1;
p0.at<double>(1,1) = 1;
p0.at<double>(2,2) = 1;
cv::Mat p = cv::Mat::zeros(3, 4, CV_64FC1);
p.at<double>(0,0) = R.at<double>(0,0);
p.at<double>(0,1) = R.at<double>(0,1);
p.at<double>(0,2) = R.at<double>(0,2);
p.at<double>(1,0) = R.at<double>(1,0);
p.at<double>(1,1) = R.at<double>(1,1);
p.at<double>(1,2) = R.at<double>(1,2);
p.at<double>(2,0) = R.at<double>(2,0);
p.at<double>(2,1) = R.at<double>(2,1);
p.at<double>(2,2) = R.at<double>(2,2);
p.at<double>(0,3) = T.at<double>(0,0);
p.at<double>(1,3) = T.at<double>(1,0);
p.at<double>(2,3) = T.at<double>(2,0);
// cv::SVD doesn't five same results as cvSVD ?!? cvSVD return same values as in MatLab
/*cv::SVD svd(fundamentalMatrix);
cv::Mat u = svd.u;
cv::Mat v = svd.vt;
cv::Mat s = svd.w;
cv::Mat e = u.col(2);*/
cv::Mat pts4D;
cv::triangulatePoints(p0, p, x, xp, pts4D);
CvMat F = fundamentalMatrix;
cv::Mat u(3,3,CV_64F);
cv::Mat v(3,3,CV_64F);
cv::Mat s(3,3,CV_64F);
CvMat U = u;
CvMat S = s;
CvMat V = v;
cvSVD(&F, &S, &U, &V, CV_SVD_U_T|CV_SVD_V_T); // F = U D V^T
u = u.t();
//
// INFO: may be required to multiply by -1 the last column of U
// TODO: Is any way to detect when it is required to do that ? When
// it is wrong, triangulated points have their Z value below 1 (between 0 and 1)...
//
/*u.at<double>(0,2) = -u.at<double>(0,2);
u.at<double>(1,2) = -u.at<double>(1,2);
u.at<double>(2,2) = -u.at<double>(2,2);*/
v = v.t();
cv::Mat e = u.col(2);
//http://en.wikipedia.org/wiki/Essential_matrix#3D_points_from_corresponding_image_points
int nValid = 0;
for(int i=0; i<x.cols; ++i)
{
if(pts4D.at<double>(2,i)/pts4D.at<double>(3,i) > 5)
{
++nValid;
}
}
UDEBUG("nValid=%d/%d", nValid, x.cols);
//std::cout << "u=" << u << std::endl;
//std::cout << "v=" << v << std::endl;
//std::cout << "s=" << s << std::endl;
return nValid;
}
//Assuming P0 = [eye(3) zeros(3,1)]
// x1 and x2 are 2D points
// return camera matrix P (3x4) matrix
//http://www.robots.ox.ac.uk/~vgg/hzbook/hzbook2/HZepipolar.pdf
cv::Mat EpipolarGeometry::findPFromE(const cv::Mat & E,
const cv::Mat & x,
const cv::Mat & xp)
{
UDEBUG("begin");
UASSERT(E.rows == 3 && E.cols == 3);
UASSERT(E.type() == CV_64FC1);
UASSERT(x.rows == 2 && x.cols>0 && x.type() == CV_64FC1);
UASSERT(xp.rows == 2 && xp.cols>0 && x.type() == CV_64FC1);
// skew matrix 3X3
cv::Mat skew = cv::Mat::zeros( 3, 3, CV_64FC1);
skew.at<double>(0,1) = -1;
skew.at<double>(1,0) = 1;
skew.at<double>(2,2) = 1;
cv::Mat w = cv::Mat::zeros( 3, 3, CV_64FC1);
w.at<double>(0,1) = -1;
w.at<double>(1,0) = 1;
w.at<double>(2,2) = 1;
//std::cout << "W=" << w << std::endl;
cv::Mat r;
cv::Mat x4d;
cv::Mat e = E;
cv::SVD svd(e,cv::SVD::MODIFY_A);
cv::Mat u = svd.u;
cv::Mat vt = svd.vt;
cv::Mat s = svd.w;
cv::Mat x = x1.col(0); // just take one point
cv::Mat xp = x2.col(0); // just take one point
//std::cout << "u=" << u << std::endl;
//std::cout << "vt=" << vt << std::endl;
//std::cout << "s=" << s << std::endl;
// INFO: There 4 cases of P, only one have the points in
// E = u*diag(1,1,0)*vt
cv::Mat diag = cv::Mat::eye(3,3,CV_64FC1);
diag.at<double>(2,2) = 0;
e = u*diag*vt;
svd(e,cv::SVD::MODIFY_A);
u = svd.u;
vt = svd.vt;
s = svd.w;
cv::Mat r = u*w*vt;
if(cv::determinant(r)+1.0 < 1e-09) {
//according to http://en.wikipedia.org/wiki/Essential_matrix#Showing_that_it_is_valid
UWARN("det(R) == -1 [%f]: flip E's sign", cv::determinant(r));
e = -E;
svd(e,cv::SVD::MODIFY_A);
u = svd.u;
vt = svd.vt;
s = svd.w;
}
cv::Mat wt = w.t();
// INFO: There 4 cases of P, only one have all the points in
// front of the two cameras (positive z).
// Case 1 : P = [U*W*V' e];
r = u*skew*v.t();
p.at<double>(0,0) = r.at<double>(0,0);
p.at<double>(0,1) = r.at<double>(0,1);
p.at<double>(0,2) = r.at<double>(0,2);
p.at<double>(1,0) = r.at<double>(1,0);
p.at<double>(1,1) = r.at<double>(1,1);
p.at<double>(1,2) = r.at<double>(1,2);
p.at<double>(2,0) = r.at<double>(2,0);
p.at<double>(2,1) = r.at<double>(2,1);
p.at<double>(2,2) = r.at<double>(2,2);
p.at<double>(0,3) = e.at<double>(0,0);
p.at<double>(1,3) = e.at<double>(1,0);
p.at<double>(2,3) = e.at<double>(2,0);
cv::Mat r1 = u*w*vt;
cv::Mat r2 = u*wt*vt;
cv::triangulatePoints(p0, p, x, xp, x4d);
x4d.at<double>(0) = x4d.at<double>(0)/x4d.at<double>(3);
x4d.at<double>(1) = x4d.at<double>(1)/x4d.at<double>(3);
x4d.at<double>(2) = x4d.at<double>(2)/x4d.at<double>(3);
x4d.at<double>(3) = x4d.at<double>(3)/x4d.at<double>(3);
cv::Mat t1 = u.col(2);
cv::Mat t2 = u.col(2)*-1;
cv::Mat xt1 = p0*x4d;
cv::Mat xt2 = p*x4d;
int max = 0;
int maxIndex = 1;
int maxTmp;
cv::Mat R=r1,T=t1;
if(xt1.at<double>(2,0) < 0 || xt2.at<double>(2,0) < 0)
// Case 1 : P = [U*W*V' t];
max = inFrontOfBothCameras(x, xp, r1, t1);
// Case 2 : P = [U*W*V' -t];
maxTmp = inFrontOfBothCameras(x, xp, r1, t2);
if(maxTmp > max)
{
// Case 2 : P = [U*W*V' -e];
p.at<double>(0,3) = -e.at<double>(0,0);
p.at<double>(1,3) = -e.at<double>(1,0);
p.at<double>(2,3) = -e.at<double>(2,0);
cv::triangulatePoints(p0, p, x, xp, x4d);
x4d.at<double>(0) = x4d.at<double>(0)/x4d.at<double>(3);
x4d.at<double>(1) = x4d.at<double>(1)/x4d.at<double>(3);
x4d.at<double>(2) = x4d.at<double>(2)/x4d.at<double>(3);
x4d.at<double>(3) = x4d.at<double>(3)/x4d.at<double>(3);
xt1 = p0*x4d;
xt2 = p*x4d;
if(xt1.at<double>(2,0) < 0 || xt2.at<double>(2,0) < 0)
{
// Case 3 : P = [U*W'*V' e];
r = u*skew.t()*v.t();
p.at<double>(0,0) = r.at<double>(0,0);
p.at<double>(0,1) = r.at<double>(0,1);
p.at<double>(0,2) = r.at<double>(0,2);
p.at<double>(1,0) = r.at<double>(1,0);
p.at<double>(1,1) = r.at<double>(1,1);
p.at<double>(1,2) = r.at<double>(1,2);
p.at<double>(2,0) = r.at<double>(2,0);
p.at<double>(2,1) = r.at<double>(2,1);
p.at<double>(2,2) = r.at<double>(2,2);
p.at<double>(0,3) = e.at<double>(0,0);
p.at<double>(1,3) = e.at<double>(1,0);
p.at<double>(2,3) = e.at<double>(2,0);
p.col(3) = e;
cv::triangulatePoints(p0, p, x, xp, x4d);
x4d.at<double>(0) = x4d.at<double>(0)/x4d.at<double>(3);
x4d.at<double>(1) = x4d.at<double>(1)/x4d.at<double>(3);
x4d.at<double>(2) = x4d.at<double>(2)/x4d.at<double>(3);
x4d.at<double>(3) = x4d.at<double>(3)/x4d.at<double>(3);
xt1 = p0*x4d;
xt2 = p*x4d;
if(xt1.at<double>(2,0) < 0 || xt2.at<double>(2,0) < 0)
{
// Case 4 : P = [U*W'*V' -e];
p.at<double>(0,3) = -e.at<double>(0,0);
p.at<double>(1,3) = -e.at<double>(1,0);
p.at<double>(2,3) = -e.at<double>(2,0);
cv::triangulatePoints(p0, p, x, xp, x4d);
x4d.at<double>(0) = x4d.at<double>(0)/x4d.at<double>(3);
x4d.at<double>(1) = x4d.at<double>(1)/x4d.at<double>(3);
x4d.at<double>(2) = x4d.at<double>(2)/x4d.at<double>(3);
x4d.at<double>(3) = x4d.at<double>(3)/x4d.at<double>(3);
xt1 = p0*x4d;
xt2 = p*x4d;
UDEBUG("Case 4");
}
else
{
UDEBUG("Case 3");
}
}
else
{
UDEBUG("Case 2");
}
maxIndex = 2;
max = maxTmp;
R=r1,T=t2;
}
else
// Case 3 : P = [U*W'*V' t];
maxTmp = inFrontOfBothCameras(x, xp, r2, t1);
if(maxTmp > max)
{
UDEBUG("Case 1");
maxIndex = 3;
max = maxTmp;
R=r2,T=t1;
}
return p;
// Case 4 : P = [U*W'*V' -t];
maxTmp = inFrontOfBothCameras(x, xp, r2, t2);
if(maxTmp > max)
{
maxIndex = 4;
max = maxTmp;
R=r2,T=t2;
}
if(max > 0)
{
UDEBUG("Case %d", maxIndex);
// P matrix 3x4
cv::Mat p = cv::Mat::zeros(3, 4, CV_64FC1);
p.at<double>(0,0) = R.at<double>(0,0);
p.at<double>(0,1) = R.at<double>(0,1);
p.at<double>(0,2) = R.at<double>(0,2);
p.at<double>(1,0) = R.at<double>(1,0);
p.at<double>(1,1) = R.at<double>(1,1);
p.at<double>(1,2) = R.at<double>(1,2);
p.at<double>(2,0) = R.at<double>(2,0);
p.at<double>(2,1) = R.at<double>(2,1);
p.at<double>(2,2) = R.at<double>(2,2);
p.at<double>(0,3) = T.at<double>(0);
p.at<double>(1,3) = T.at<double>(1);
p.at<double>(2,3) = T.at<double>(2);
return p;
}
return cv::Mat();
}
cv::Mat EpipolarGeometry::findFFromWords(
@@ -387,9 +376,10 @@ void EpipolarGeometry::findRTFromP(
UDEBUG("");
r = cv::Mat(p, cv::Range(0,3), cv::Range(0,3));
UDEBUG("");
r = -r.inv();
//r = -r.inv();
UDEBUG("r=%d %d, t=%d", r.cols, r.rows, p.col(3).rows);
t = r*p.col(3);
//t = r*p.col(3);
t = p.col(3);
UDEBUG("");
}
@@ -510,6 +500,7 @@ int EpipolarGeometry::findPairsAll(const std::multimap<int, cv::KeyPoint> & word
/**
source = SfM toy library: https://github.com/royshil/SfM-Toy-Library
From "Triangulation", Hartley, R.I. and Sturm, P., Computer vision and image understanding, 1997
return 1x3 double
*/
cv::Mat EpipolarGeometry::linearLSTriangulation(
cv::Point3d u, //homogenous image point (u,v,1)
@@ -536,12 +527,13 @@ cv::Mat EpipolarGeometry::linearLSTriangulation(
cv::Mat X;
solve(A,B,X,cv::DECOMP_SVD);
return X;
return X; // return 1x3 double
}
/**
source = SfM toy library: https://github.com/royshil/SfM-Toy-Library
From "Triangulation", Hartley, R.I. and Sturm, P., Computer vision and image understanding, 1997
return 4x1 double
*/
cv::Mat EpipolarGeometry::iterativeLinearLSTriangulation(
cv::Point3d u, //homogenous image point (u,v,1)
@@ -552,14 +544,17 @@ cv::Mat EpipolarGeometry::iterativeLinearLSTriangulation(
double wi = 1, wi1 = 1;
double EPSILON = 0.0001;
cv::Mat_<double> X(4,1);
cv::Mat_<double> X_ = linearLSTriangulation(u,P,u1,P1);
X(0) = X_(0); X(1) = X_(1); X(2) = X_(2); X_(3) = 1.0;
cv::Mat X(4,1,CV_64FC1);
cv::Mat X_ = linearLSTriangulation(u,P,u1,P1);
X.at<double>(0) = X_.at<double>(0);
X.at<double>(1) = X_.at<double>(1);
X.at<double>(2) = X_.at<double>(2);
X.at<double>(3) = 1.0;
for (int i=0; i<10; i++) //Hartley suggests 10 iterations at most
{
//recalculate weights
double p2x = cv::Mat(cv::Mat(P).row(2)*cv::Mat(X)).at<double>(0);
double p2x1 = cv::Mat(cv::Mat(P1).row(2)*cv::Mat(X)).at<double>(0);
double p2x = cv::Mat(cv::Mat(P).row(2)*X).at<double>(0);
double p2x1 = cv::Mat(cv::Mat(P1).row(2)*X).at<double>(0);
//breaking point
if(fabs(wi - p2x) <= EPSILON && fabs(wi1 - p2x1) <= EPSILON) break;
@@ -580,9 +575,12 @@ cv::Mat EpipolarGeometry::iterativeLinearLSTriangulation(
-(u1.y*P1(2,3) -P1(1,3))/wi1);
solve(A,B,X_,cv::DECOMP_SVD);
X(0) = X_(0); X(1) = X_(1); X(2) = X_(2); X_(3) = 1.0;
X.at<double>(0) = X_.at<double>(0);
X.at<double>(1) = X_.at<double>(1);
X.at<double>(2) = X_.at<double>(2);
X.at<double>(3) = 1.0;
}
return X;
return X; // return 4x1 double
}
/**
@@ -590,8 +588,8 @@ cv::Mat EpipolarGeometry::iterativeLinearLSTriangulation(
*/
//Triagulate points
double EpipolarGeometry::triangulatePoints(
const std::vector<cv::Point2f>& pt_set1,
const std::vector<cv::Point2f>& pt_set2,
const cv::Mat& pt_set, //2xN double
const cv::Mat& pt_set1, //2xN double
const cv::Mat& P, // 3x4 double
const cv::Mat& P1, // 3x4 double
pcl::PointCloud<pcl::PointXYZ>::Ptr & pointcloud,
@@ -599,24 +597,25 @@ double EpipolarGeometry::triangulatePoints(
{
pointcloud.reset(new pcl::PointCloud<pcl::PointXYZ>);
unsigned int pts_size = pt_set1.size();
unsigned int pts_size = pt_set.cols;
pointcloud->resize(pts_size);
reproj_errors.resize(pts_size);
for(unsigned int i=0; i<pts_size; i++)
{
cv::Point3d u(pt_set1[i].x,pt_set1[i].y,1.0);
cv::Point3d u1(pt_set2[i].x,pt_set2[i].y,1.0);
cv::Point3d u(pt_set.at<double>(0,i),pt_set.at<double>(1,i),1.0);
cv::Point3d u1(pt_set1.at<double>(0,i),pt_set1.at<double>(1,i),1.0);
cv::Mat_<double> X = iterativeLinearLSTriangulation(u,P,u1,P1);
cv::Mat X = iterativeLinearLSTriangulation(u,P,u1,P1);
cv::Mat_<double> xPt_img = P1 * X; //reproject
cv::Point2f xPt_img_(xPt_img(0)/xPt_img(2),xPt_img(1)/xPt_img(2));
cv::Mat x_proj = P * X; //reproject
x_proj = x_proj / x_proj.at<double>(2);
cv::Point3d xPt_img_(x_proj.at<double>(0), x_proj.at<double>(1), 1.0);
double reprj_err = norm(xPt_img_-pt_set1[i]);
double reprj_err = norm(xPt_img_ - u);
reproj_errors[i] = reprj_err;
pointcloud->at(i) = pcl::PointXYZ(X(0),X(1),X(2));
pointcloud->at(i) = pcl::PointXYZ(X.at<double>(0),X.at<double>(1),X.at<double>(2));
}
return cv::mean(reproj_errors)[0]; // mean reproj error