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Increased version to 0.12.4, Tango: gain compensation on each channel, added min depth parameter, fixed exporting failing when doing export just after opening a database
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@@ -118,7 +118,7 @@ class Scene {
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std::set<int> getAddedClouds() const;
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void updateCloudPolygons(int id, const std::vector<pcl::Vertices> & polygons);
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void updateMesh(int id, const Mesh & mesh);
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void updateGain(int id, float gain);
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void updateGains(int id, float gainR, float gainG, float gainB);
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void setMapRendering(bool enabled) {mapRendering_ = enabled;}
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void setMeshRendering(bool enabled, bool withTexture) {meshRendering_ = enabled; meshRenderingTexture_ = withTexture;}
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