mirror of
https://github.com/introlab/rtabmap_ros.git
synced 2026-10-04 08:47:45 +08:00
Increased version to 0.12.4, Tango: gain compensation on each channel, added min depth parameter, fixed exporting failing when doing export just after opening a database
This commit is contained in:
@@ -44,35 +44,41 @@ PointCloudDrawable::PointCloudDrawable(
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GLuint textureShaderProgram,
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const pcl::PointCloud<pcl::PointXYZRGB>::Ptr & cloud,
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const pcl::IndicesPtr & indices,
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float gain) :
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vertex_buffers_(0),
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textures_(0),
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nPoints_(0),
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pose_(rtabmap::Transform::getIdentity()),
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poseGl_(1.0f),
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visible_(true),
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hasNormals_(false),
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cloud_shader_program_(cloudShaderProgram),
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texture_shader_program_(textureShaderProgram),
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gain_(1.0f)
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float gainR,
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float gainG,
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float gainB) :
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vertex_buffers_(0),
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textures_(0),
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nPoints_(0),
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pose_(rtabmap::Transform::getIdentity()),
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poseGl_(1.0f),
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visible_(true),
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hasNormals_(false),
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cloud_shader_program_(cloudShaderProgram),
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texture_shader_program_(textureShaderProgram),
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gainR_(gainR),
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gainG_(gainG),
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gainB_(gainB)
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{
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updateCloud(cloud, indices, gain);
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updateCloud(cloud, indices);
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}
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PointCloudDrawable::PointCloudDrawable(
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GLuint cloudShaderProgram,
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GLuint textureShaderProgram,
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const Mesh & mesh) :
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vertex_buffers_(0),
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textures_(0),
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nPoints_(0),
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pose_(rtabmap::Transform::getIdentity()),
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poseGl_(1.0f),
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visible_(true),
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hasNormals_(false),
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cloud_shader_program_(cloudShaderProgram),
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texture_shader_program_(textureShaderProgram),
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gain_(1.0f)
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vertex_buffers_(0),
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textures_(0),
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nPoints_(0),
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pose_(rtabmap::Transform::getIdentity()),
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poseGl_(1.0f),
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visible_(true),
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hasNormals_(false),
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cloud_shader_program_(cloudShaderProgram),
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texture_shader_program_(textureShaderProgram),
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gainR_(1.0f),
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gainG_(1.0f),
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gainB_(1.0f)
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{
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updateMesh(mesh);
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}
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@@ -132,13 +138,12 @@ void PointCloudDrawable::updatePolygons(const std::vector<pcl::Vertices> & polyg
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}
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}
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void PointCloudDrawable::updateCloud(const pcl::PointCloud<pcl::PointXYZRGB>::Ptr & cloud, const pcl::IndicesPtr & indices, float gain)
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void PointCloudDrawable::updateCloud(const pcl::PointCloud<pcl::PointXYZRGB>::Ptr & cloud, const pcl::IndicesPtr & indices)
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{
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UASSERT(cloud.get() && !cloud->empty());
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nPoints_ = 0;
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polygons_.clear();
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polygonsLowRes_.clear();
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gain_ = gain;
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verticesLowRes_.clear();
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verticesLowLowRes_.clear();
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aabbMinModel_ = aabbMinWorld_ = pcl::PointXYZ(1000,1000,1000);
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@@ -264,7 +269,9 @@ void PointCloudDrawable::updateMesh(const Mesh & mesh)
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vertex_buffers_ = 0;
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}
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gain_ = mesh.gain;
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gainR_ = mesh.gains[0];
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gainG_ = mesh.gains[1];
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gainB_ = mesh.gains[2];
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bool textureUpdate = false;
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if(!mesh.texture.empty() && mesh.texture.type() == CV_8UC3)
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@@ -513,14 +520,16 @@ void PointCloudDrawable::updateMesh(const Mesh & mesh)
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glBindTexture(GL_TEXTURE_2D, textures_);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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cv::Mat rgbImage;
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cv::cvtColor(mesh.texture, rgbImage, CV_BGR2RGB);
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cv::cvtColor(mesh.texture, rgbImage, CV_BGR2RGBA);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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//glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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//glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
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//glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, rgbImage.cols, rgbImage.rows, 0, GL_RGB, GL_UNSIGNED_BYTE, rgbImage.data);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rgbImage.cols, rgbImage.rows, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgbImage.data);
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GLint error = glGetError();
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if(error != GL_NO_ERROR)
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@@ -636,8 +645,12 @@ void PointCloudDrawable::Render(const glm::mat4 & projectionMatrix,
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GLuint texture_handle = glGetUniformLocation(texture_shader_program_, "uTexture");
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glUniform1i(texture_handle, 0);
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GLuint gain_handle = glGetUniformLocation(texture_shader_program_, "uGain");
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glUniform1f(gain_handle, gain_);
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GLuint gainR_handle = glGetUniformLocation(texture_shader_program_, "uGainR");
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GLuint gainG_handle = glGetUniformLocation(texture_shader_program_, "uGainG");
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GLuint gainB_handle = glGetUniformLocation(texture_shader_program_, "uGainB");
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glUniform1f(gainR_handle, gainR_);
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glUniform1f(gainG_handle, gainG_);
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glUniform1f(gainB_handle, gainB_);
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GLint attribute_vertex = glGetAttribLocation(texture_shader_program_, "aVertex");
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GLint attribute_texture = glGetAttribLocation(texture_shader_program_, "aTexCoord");
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@@ -705,8 +718,12 @@ void PointCloudDrawable::Render(const glm::mat4 & projectionMatrix,
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GLuint point_size_handle_ = glGetUniformLocation(cloud_shader_program_, "uPointSize");
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glUniform1f(point_size_handle_, pointSize);
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GLuint gain_handle = glGetUniformLocation(cloud_shader_program_, "uGain");
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glUniform1f(gain_handle, gain_);
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GLuint gainR_handle = glGetUniformLocation(cloud_shader_program_, "uGainR");
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GLuint gainG_handle = glGetUniformLocation(cloud_shader_program_, "uGainG");
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GLuint gainB_handle = glGetUniformLocation(cloud_shader_program_, "uGainB");
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glUniform1f(gainR_handle, gainR_);
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glUniform1f(gainG_handle, gainG_);
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glUniform1f(gainB_handle, gainB_);
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GLint attribute_vertex = glGetAttribLocation(cloud_shader_program_, "aVertex");
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GLint attribute_color = glGetAttribLocation(cloud_shader_program_, "aColor");
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