obstacles_detection: limit in float

This commit is contained in:
matlabbe
2016-05-21 15:55:42 -04:00
parent 5c21dfe71d
commit 9d8fd935a9
+1 -1
View File
@@ -167,7 +167,7 @@ private:
originalCloud = rtabmap::util3d::transformPointCloud(originalCloud, localTransform); originalCloud = rtabmap::util3d::transformPointCloud(originalCloud, localTransform);
if(maxObstaclesHeight_ > 0) if(maxObstaclesHeight_ > 0)
{ {
originalCloud = rtabmap::util3d::passThrough(originalCloud, "z", std::numeric_limits<int>::min(), maxObstaclesHeight_); originalCloud = rtabmap::util3d::passThrough(originalCloud, "z", std::numeric_limits<float>::min(), maxObstaclesHeight_);
} }
if(originalCloud->size()) if(originalCloud->size())