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Tango: added Noise Filtering post-processing option, set RGBD/MaxLocalRetrieved to 0 (avoiding some high processing time peaks), fill depth holes up to 5 pixels
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@@ -471,3 +471,12 @@ std::set<int> Scene::getAddedClouds() const
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{
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return uKeysSet(pointClouds_);
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}
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void Scene::updateCloudPolygons(int id, const std::vector<pcl::Vertices> & polygons)
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{
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std::map<int, PointCloudDrawable*>::iterator iter=pointClouds_.find(id);
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if(iter != pointClouds_.end())
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{
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iter->second->updatePolygons(polygons);
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}
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}
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