Only update weight on rehearsal if the displacement is too high (using parameters RGBD/LinearUpdate and RGBD/AngularUpdate)

This commit is contained in:
Mathieu Labbe
2015-02-17 18:51:37 -05:00
parent f708e7c040
commit 5a37393a45
3 changed files with 49 additions and 13 deletions
+2
View File
@@ -210,6 +210,8 @@ private:
bool _badSignaturesIgnored;
int _imageDecimation;
bool _localSpaceLinksKeptInWM;
float _rehearsalMaxDistance;
float _rehearsalMaxAngle;
int _idCount;
int _idMapCount;