added default color for ground/obstacle map clouds

This commit is contained in:
matlabbe
2016-10-05 18:13:03 -04:00
parent 835cfbc131
commit 40aef97ea3
+2 -2
View File
@@ -827,7 +827,7 @@ void MapsManager::publishMaps(
assembledGroundPoses_.insert(*iter);
if(jter!=gridMaps_.end() && jter->second.first.cols)
{
pcl::PointCloud<pcl::PointXYZRGB>::Ptr transformed = util3d::laserScanToPointCloudRGB(jter->second.first, iter->second);
pcl::PointCloud<pcl::PointXYZRGB>::Ptr transformed = util3d::laserScanToPointCloudRGB(jter->second.first, iter->second, 0, 255, 0);
pcl::PointCloud<pcl::PointXYZRGB>::Ptr subtractedCloud = transformed;
if(cloudSubtractFiltering_)
{
@@ -868,7 +868,7 @@ void MapsManager::publishMaps(
assembledObstaclePoses_.insert(*iter);
if(jter!=gridMaps_.end() && jter->second.second.cols)
{
pcl::PointCloud<pcl::PointXYZRGB>::Ptr transformed = util3d::laserScanToPointCloudRGB(jter->second.second, iter->second);
pcl::PointCloud<pcl::PointXYZRGB>::Ptr transformed = util3d::laserScanToPointCloudRGB(jter->second.second, iter->second, 255, 0, 0);
pcl::PointCloud<pcl::PointXYZRGB>::Ptr subtractedCloud = transformed;
if(cloudSubtractFiltering_)
{