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Tango: Handling app pause/resume without having to restart mapping (OpenGL context flushed issue).
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@@ -140,9 +140,10 @@ struct Mesh
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pcl::PointCloud<pcl::PointXYZRGB>::Ptr cloud; // dense or organized cloud
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std::vector<pcl::Vertices> polygons;
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std::vector<int> denseToOrganizedIndices; // should be set if cloud is dense, used for texturing
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int width; // width of the organized cloud
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int height; // height of the organized cloud
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unsigned int width; // width of the organized cloud
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unsigned int height; // height of the organized cloud
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rtabmap::Transform pose;
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bool visible;
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cv::Mat texture;
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};
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