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3D Rendering: Added option to show graph's frustums, added option to filter floor and/or ceiling.
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@@ -155,10 +155,14 @@ public:
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bool isGroundTruthAligned() const;
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bool isGraphsShown() const;
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bool isFrustumsShown() const;
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bool isLabelsShown() const;
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double getMapVoxel() const;
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double getMapNoiseRadius() const;
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int getMapNoiseMinNeighbors() const;
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double getVoxel() const;
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double getNoiseRadius() const;
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int getNoiseMinNeighbors() const;
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double getCeilingFilteringHeight() const;
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double getFloorFilteringHeight() const;
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int getNormalKSearch() const;
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bool isCloudsShown(int index) const; // 0=map, 1=odom
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bool isOctomapUpdated() const;
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bool isOctomapShown() const;
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@@ -190,8 +194,6 @@ public:
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int getSubtractFilteringMinPts() const;
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double getSubtractFilteringRadius() const;
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double getSubtractFilteringAngle() const;
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int getNormalKSearch() const;
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bool gainCompensation() const;
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bool getGridMapShown() const;
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double getGridMapResolution() const;;
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