3D Rendering: Added option to show graph's frustums, added option to filter floor and/or ceiling.

This commit is contained in:
matlabbe
2017-02-09 18:32:44 -05:00
parent e4629cc740
commit 0d0577a886
10 changed files with 1324 additions and 1048 deletions
@@ -155,10 +155,14 @@ public:
bool isGroundTruthAligned() const;
bool isGraphsShown() const;
bool isFrustumsShown() const;
bool isLabelsShown() const;
double getMapVoxel() const;
double getMapNoiseRadius() const;
int getMapNoiseMinNeighbors() const;
double getVoxel() const;
double getNoiseRadius() const;
int getNoiseMinNeighbors() const;
double getCeilingFilteringHeight() const;
double getFloorFilteringHeight() const;
int getNormalKSearch() const;
bool isCloudsShown(int index) const; // 0=map, 1=odom
bool isOctomapUpdated() const;
bool isOctomapShown() const;
@@ -190,8 +194,6 @@ public:
int getSubtractFilteringMinPts() const;
double getSubtractFilteringRadius() const;
double getSubtractFilteringAngle() const;
int getNormalKSearch() const;
bool gainCompensation() const;
bool getGridMapShown() const;
double getGridMapResolution() const;;