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3D Rendering: Added option to show graph's frustums, added option to filter floor and/or ceiling.
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@@ -296,6 +296,7 @@ private:
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std::map<int, std::string> _currentLabels; // <nodeId, label>
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std::map<int, std::pair<pcl::PointCloud<pcl::PointXYZRGB>::Ptr, pcl::IndicesPtr> > _cachedClouds;
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long _createdCloudsMemoryUsage;
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std::set<int> _cachedEmptyClouds;
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std::pair<int, std::pair<std::pair<pcl::PointCloud<pcl::PointXYZRGB>::Ptr, pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr>, pcl::IndicesPtr> > _previousCloud; // used for subtraction
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std::map<int, cv::Mat> _createdScans;
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