/* Copyright (c) 2010-2016, Mathieu Labbe - IntRoLab - Universite de Sherbrooke All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the Universite de Sherbrooke nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef RTABMAP_APP_H_ #define RTABMAP_APP_H_ #include #include #include // NOLINT #include #include "scene.h" #include "CameraTango.h" #include "util.h" #include "ProgressionStatus.h" #include #include #include #include #include // RTABMapApp handles the application lifecycle and resources. class RTABMapApp : public UEventsHandler { public: // Constructor and deconstructor. RTABMapApp(); ~RTABMapApp(); void onCreate(JNIEnv* env, jobject caller_activity); void setScreenRotation(int displayRotation, int cameraRotation); int openDatabase(const std::string & databasePath, bool databaseInMemory, bool optimize, const std::string & databaseSource=std::string()); bool onTangoServiceConnected(JNIEnv* env, jobject iBinder); // Explicitly reset motion tracking and restart the pipeline. // Note that this will cause motion tracking to re-initialize. void TangoResetMotionTracking(); // Tango Service point cloud callback function for depth data. Called when new // new point cloud data is available from the Tango Service. // // @param pose: The current point cloud returned by the service, // caller allocated. void onPointCloudAvailable(const TangoXYZij* xyz_ij); // Tango service pose callback function for pose data. Called when new // information about device pose is available from the Tango Service. // // @param pose: The current pose returned by the service, caller allocated. void onPoseAvailable(const TangoPoseData* pose); // Tango service event callback function for event data. Called when new events // are available from the Tango Service. // // @param event: Tango event, caller allocated. void onTangoEventAvailable(const TangoEvent* event); // Allocate OpenGL resources for rendering, mainly for initializing the Scene. void InitializeGLContent(); // Setup the view port width and height. void SetViewPort(int width, int height); // Main render loop. int Render(); // Release all non-OpenGL allocated resources. void onPause(); // Set render camera's viewing angle, first person, third person or top down. // // @param: camera_type, camera type includes first person, third person and // top down void SetCameraType(tango_gl::GestureCamera::CameraType camera_type); // Touch event passed from android activity. This function only supports two // touches. // // @param: touch_count, total count for touches. // @param: event, touch event of current touch. // @param: x0, normalized touch location for touch 0 on x axis. // @param: y0, normalized touch location for touch 0 on y axis. // @param: x1, normalized touch location for touch 1 on x axis. // @param: y1, normalized touch location for touch 1 on y axis. void OnTouchEvent(int touch_count, tango_gl::GestureCamera::TouchEvent event, float x0, float y0, float x1, float y1); void setPausedMapping(bool paused); void setOnlineBlending(bool enabled); void setMapCloudShown(bool shown); void setOdomCloudShown(bool shown); void setMeshRendering(bool enabled, bool withTexture); void setPointSize(float value); void setFOV(float angle); void setOrthoCropFactor(float value); void setGridRotation(float value); void setLighting(bool enabled); void setBackfaceCulling(bool enabled); void setWireframe(bool enabled); void setLocalizationMode(bool enabled); void setTrajectoryMode(bool enabled); void setGraphOptimization(bool enabled); void setNodesFiltering(bool enabled); void setGraphVisible(bool visible); void setGridVisible(bool visible); void setRawScanSaved(bool enabled); void setCameraColor(bool enabled); void setFullResolution(bool enabled); void setSmoothing(bool enabled); void setAppendMode(bool enabled); void setDataRecorderMode(bool enabled); void setMaxCloudDepth(float value); void setMinCloudDepth(float value); void setCloudDensityLevel(int value); void setMeshAngleTolerance(float value); void setMeshTriangleSize(int value); void setClusterRatio(float value); void setMaxGainRadius(float value); void setRenderingTextureDecimation(int value); void setBackgroundColor(float gray); int setMappingParameter(const std::string & key, const std::string & value); void setGPS(const rtabmap::GPS & gps); void addEnvSensor(int type, float value); void resetMapping(); void save(const std::string & databasePath); void cancelProcessing(); bool exportMesh( float cloudVoxelSize, bool regenerateCloud, bool meshing, int textureSize, int textureCount, int normalK, bool optimized, float optimizedVoxelSize, int optimizedDepth, int optimizedMaxPolygons, float optimizedColorRadius, bool optimizedCleanWhitePolygons, int optimizedMinClusterSize, float optimizedMaxTextureDistance, int optimizedMinTextureClusterSize, bool blockRendering); bool postExportation(bool visualize); bool writeExportedMesh(const std::string & directory, const std::string & name); int postProcessing(int approach); protected: virtual bool handleEvent(UEvent * event); private: rtabmap::ParametersMap getRtabmapParameters(); bool smoothMesh(int id, Mesh & mesh); void gainCompensation(bool full = false); std::vector filterOrganizedPolygons(const std::vector & polygons, int cloudSize) const; std::vector filterPolygons(const std::vector & polygons, int cloudSize) const; private: rtabmap::CameraTango * camera_; rtabmap::RtabmapThread * rtabmapThread_; rtabmap::Rtabmap * rtabmap_; LogHandler * logHandler_; bool odomCloudShown_; bool graphOptimization_; bool nodesFiltering_; bool localizationMode_; bool trajectoryMode_; bool rawScanSaved_; bool smoothing_; bool cameraColor_; bool fullResolution_; bool appendMode_; float maxCloudDepth_; float minCloudDepth_; int cloudDensityLevel_; int meshTrianglePix_; float meshAngleToleranceDeg_; float clusterRatio_; float maxGainRadius_; int renderingTextureDecimation_; float backgroundColor_; rtabmap::ParametersMap mappingParameters_; bool paused_; bool dataRecorderMode_; bool clearSceneOnNextRender_; bool openingDatabase_; bool exporting_; bool postProcessing_; bool filterPolygonsOnNextRender_; int gainCompensationOnNextRender_; bool bilateralFilteringOnNextRender_; bool takeScreenshotOnNextRender_; bool cameraJustInitialized_; int meshDecimation_; int totalPoints_; int totalPolygons_; int lastDrawnCloudsCount_; float renderingTime_; double lastPostRenderEventTime_; double lastPoseEventTime_; std::map bufferedStatsData_; bool visualizingMesh_; bool exportedMeshUpdated_; pcl::TextureMesh::Ptr optMesh_; cv::Mat optTexture_; int optRefId_; rtabmap::Transform * optRefPose_; // App crashes when loading native library if not dynamic // main_scene_ includes all drawable object for visualizing Tango device's // movement and point cloud. Scene main_scene_; std::list rtabmapEvents_; std::list visLocalizationEvents_; std::list odomEvents_; std::list poseEvents_; rtabmap::Transform mapToOdom_; boost::mutex rtabmapMutex_; boost::mutex visLocalizationMutex_; boost::mutex meshesMutex_; boost::mutex odomMutex_; boost::mutex poseMutex_; boost::mutex renderingMutex_; USemaphore screenshotReady_; std::map createdMeshes_; std::map rawPoses_; std::pair status_; rtabmap::ProgressionStatus progressionStatus_; }; #endif // TANGO_POINT_CLOUD_POINT_CLOUD_APP_H_