/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref gtx_decomposition /// @file glm/gtx/decomposition.hpp /// @date 2014-08-29 / 2014-08-29 /// @author Christophe Riccio /// /// @see core (dependence) /// /// @defgroup gtx_decomposition GLM_GTX_decomposition /// @ingroup gtx /// /// @brief Decomposes a model matrix to translations, rotation and scale components /// /// need to be included to use these functionalities. /////////////////////////////////////////////////////////////////////////////////// #pragma once // Dependencies #include "../mat4x4.hpp" #include "../vec3.hpp" #include "../vec4.hpp" #include "../gtc/quaternion.hpp" #include "../gtc/matrix_transform.hpp" #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) # pragma message("GLM: GLM_GTX_decomposition extension included") #endif namespace glm { /// @addtogroup gtx_decomposition /// @{ /// Decomposes a model matrix to translations, rotation and scale components /// @see gtx_decomposition template GLM_FUNC_DECL bool decompose( detail::tmat4x4 const & modelMatrix, detail::tvec3 & scale, detail::tquat & orientation, detail::tvec3 & translation, detail::tvec3 & skew, detail::tvec4 & perspective); /// @} }//namespace glm #include "matrix_decompose.inl"