/* * Copyright 2014 Google Inc. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef TANGO_GL_TEXTURE_H_ #define TANGO_GL_TEXTURE_H_ #include #include #include "tango-gl/util.h" namespace tango_gl { class Texture { public: Texture(const char* file_path); Texture(const Texture& other) = delete; Texture& operator=(const Texture&) = delete; ~Texture(); bool LoadFromPNG(const char* file_path); GLuint GetTextureID() const; private: png_uint_32 width_, height_; int bit_depth_, color_type_; char* byte_data_; GLuint texture_id_; }; } // namespace tango_gl #endif // TANGO_GL_TEXTURE_H_