# - Find ORB_SLAM2 # # It sets the following variables: # ORB_SLAM2_FOUND - Set to false, or undefined, if ORB_SLAM2 isn't found. # ORB_SLAM2_INCLUDE_DIRS - The ORB_SLAM2 include directory. # ORB_SLAM2_LIBRARIES - The ORB_SLAM2 library to link against. # # Set ORB_SLAM2_ROOT_DIR environment variable as the path to ORB_SLAM2 root folder. find_path(ORB_SLAM2_INCLUDE_DIR NAMES System.h PATHS $ENV{ORB_SLAM2_ROOT_DIR}/include) find_library(ORB_SLAM2_LIBRARY NAMES ORB_SLAM2 PATHS $ENV{ORB_SLAM2_ROOT_DIR}/lib) find_path(g2o_INCLUDE_DIR NAMES g2o/core/sparse_optimizer.h PATHS $ENV{ORB_SLAM2_ROOT_DIR}/Thirdparty/g2o NO_DEFAULT_PATH) find_library(g2o_LIBRARY NAMES g2o PATHS $ENV{ORB_SLAM2_ROOT_DIR}/Thirdparty/g2o/lib NO_DEFAULT_PATH) find_library(DBoW2_LIBRARY NAMES DBoW2 PATHS $ENV{ORB_SLAM2_ROOT_DIR}/Thirdparty/DBoW2/lib NO_DEFAULT_PATH) IF (ORB_SLAM2_INCLUDE_DIR AND ORB_SLAM2_LIBRARY AND DBoW2_LIBRARY AND g2o_INCLUDE_DIR AND g2o_LIBRARY) SET(ORB_SLAM2_FOUND TRUE) SET(ORB_SLAM2_INCLUDE_DIRS ${ORB_SLAM2_INCLUDE_DIR} ${g2o_INCLUDE_DIR} $ENV{ORB_SLAM2_ROOT_DIR}) SET(ORB_SLAM2_LIBRARIES ${g2o_LIBRARY} ${ORB_SLAM2_LIBRARY} ${DBoW2_LIBRARY}) ENDIF (ORB_SLAM2_INCLUDE_DIR AND ORB_SLAM2_LIBRARY AND DBoW2_LIBRARY AND g2o_INCLUDE_DIR AND g2o_LIBRARY) IF (ORB_SLAM2_FOUND) # show which ORB_SLAM2 was found only if not quiet IF (NOT ORB_SLAM2_FIND_QUIETLY) MESSAGE(STATUS "Found ORB_SLAM2: ${ORB_SLAM2_LIBRARIES}") ENDIF (NOT ORB_SLAM2_FIND_QUIETLY) ELSE (ORB_SLAM2_FOUND) # fatal error if ORB_SLAM2 is required but not found IF (ORB_SLAM2_FIND_REQUIRED) MESSAGE(FATAL_ERROR "Could not find ORB_SLAM2") ENDIF (ORB_SLAM2_FIND_REQUIRED) ENDIF (ORB_SLAM2_FOUND)