RTAB-Map
RTAB-Map
RTAB-Map
Settings
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"Status: "
"Words: "
First
Third
Top
Pause
Resume
Backface
Backface
Lighting
Lighting
Close Visualization
Export to File…
Share to Sketchfab…
Start
"Nodes (WM): "
"Number of points: "
"Update time (ms): "
"Loop closure ID: "
"Free Memory (MB): "
"Database (MB): "
"Loop closures: "
"Inliers: "
"Features: "
"Rehearsal (%): "
"Polygons: "
"Used Memory (MB): "
"Hypothesis (%): "
"FPS (rendering): "
pref_key_tags
rtabmap 3dscan tango
pref_key_rendering
2
pref_key_reset_button
pref_key_density
1
pref_key_min_depth
0
pref_key_depth
2.5
pref_key_point_size
5
pref_key_angle
20
pref_key_triangle
2
pref_key_rendering_texture_decimation
4
pref_key_nodes_filtering
false
pref_key_append
true
pref_key_auto_exposure
true
pref_key_resolution
false
pref_key_smoothing
true
pref_key_fisheye
false
pref_key_update_rate
1
pref_key_time_thr
1000
pref_key_mem_thr
0
pref_key_loop_thr
0.11
pref_key_sim_thr
0.3
pref_key_min_inliers
25
pref_key_opt_error
0.1
pref_key_features_voc
200
pref_key_features
400
pref_key_features_type
6
pref_key_optimizer
2
pref_key_optimize_end
true
pref_key_keep_all_db
true
pref_key_raw_scan_saved
false
pref_key_db_in_memory
true
pref_key_cloud_voxel
0
pref_key_texture_size
4096
pref_key_normal_k
18
pref_key_max_texture_distance
3
pref_key_min_texture_cluster_size
50
pref_key_block_render
false
pref_key_opt_depth
8
pref_key_opt_color_radius
0.05
pref_key_opt_clean_white
true
pref_key_gain_max_radius
0.02
pref_key_cluster_ratio
0.05
Rendering
Point Cloud Density
Decrease density to reduce rendering time and memory. Tip: To apply a different density to current map: save the map, change density and re-open the same map to regenerate the point clouds at this density.
Mesh Angle Tolerance
Minimum polygon angle. Increase to force scanning perpendicular to surfaces.
Mesh Triangle Size
Size in pixels of the polygons created from the depth image.
Texture Resolution
Resolution of the texture for online rendering. This doesn\'t affect Export results.
Min Depth
Points under the minimum depth are not rendered.
Max Depth
Points over the maximum depth are not rendered.
Point Size
Size of the points when rendering only the point cloud.
Nodes Filtering
Render only the newest point cloud of a loop closure.
- "Maximum"
- "High"
- "Low"
- "Very Low"
- "0"
- "1"
- "2"
- "3"
- "0 m"
- "0.3 m"
- "0.5 m"
- "0.75 m"
- "1 m"
- "1.5 m"
- "2 m"
- "2.5 m"
- "3 m"
- "0"
- "0.3"
- "0.5"
- "0.75"
- "1"
- "1.5"
- "2"
- "2.5"
- "3"
- "No Limit"
- "5 m"
- "4.5 m"
- "4 m"
- "3.5 m"
- "3 m"
- "2.5 m"
- "2 m"
- "1.5 m"
- "1 m"
- "0"
- "5"
- "4.5"
- "4"
- "3.5"
- "3"
- "2.5"
- "2"
- "1.5"
- "1"
- "50"
- "30"
- "25"
- "15"
- "10"
- "5"
- "1"
- "60 deg"
- "45 deg"
- "35 deg"
- "30 deg"
- "25 deg"
- "20 deg"
- "15 deg"
- "10 deg"
- "5 deg"
- "60"
- "45"
- "35"
- "30"
- "25"
- "20"
- "15"
- "10"
- "5"
- "6 pix"
- "5 pix"
- "4 pix"
- "3 pix"
- "2 pix"
- "6"
- "5"
- "4"
- "3"
- "2"
- "Maximum"
- "High"
- "Low"
- "Very Low"
- "1"
- "2"
- "4"
- "8"
Mapping…
Mapping
Advanced mapping parameters for fine tuning.
Core
Database
Append Mode
When resuming mapping, wait for a relocalization on the current map before starting a new map.
Auto Exposure
Adjust camera exposure depending on the lighting to get always maximum contrast. This may change texture color between scanned images. Color correction option in Post-Processing can help to uniformize colors. May not work on some devices.
HD Mode
Save HD images of the color camera if you want very detailed textures. More memory will be required.
Smoothing
Smooth the point clouds.
Fish Eye Camera
Use fish eye camera instead of the color camera. Cannot be used on Yellowstone tablet.
Update Rate
Rate at which a new node is added to map.
Time Limit
Maximum time allowed for map updates. If time to add a new node is above this theshold, some old parts of the map are temporarly forgotten to reduce time of next updates.
Memory Limit
Maximum nodes kept in working memory.
Loop Closure Threshold
Threshold at which loop closure hypotheses are accepted. Higher means more robust to false loop closures while rejecting more good loop closures.
Similarity Threshold
Threshold at which consecutive images are considered the same, so the corresponding node\'s weight is increased. The background turns dark blue when this happens.
Min Inliers
Minimum visual inliers to accept a loop closure.
Max Optimization Error
Reject any loop closures causing error corrections in the map higher than this threshold.
Max Features Extracted (Vocabulary)
Extracting more features per image would result in better loop closure hypotheses but more processing time is required.
Max Features Extracted (Loop Closure)
Extracting more features per image would result in better loop closure transforms but more processing time is required.
Feature Type
BRIEF features are fast to compute but are not rotation invariant like FREAK. Warning: Changing feature type will automatically reset the map!
Graph Optimizer
Graph optimization approach.
Optimization from Graph End
The map\'s graph is optimized from the last node. The map is moved when a loop closure happens instead of jumping the current pose back to localized area.
Save All Frames in Database
Discarded frames while not moving are still saved in database. Useful to replay exactly the scanning on RTAB-Map Desktop.
Save Raw Scan
Save raw point clouds in database.
Database In Memory
The database is kept in RAM for fast access. Set to false to reduce RAM used at the cost of slower access. This parameter is applied on reset or when a database is opened.
- "Max"
- "5 Hz"
- "4 Hz"
- "3 Hz"
- "2 Hz"
- "1 Hz"
- "0.5 Hz"
- "0"
- "5"
- "4"
- "3"
- "2"
- "1"
- "0.5"
- "No Limit"
- "1500 ms"
- "1400 ms"
- "1300 ms"
- "1200 ms"
- "1100 ms"
- "1000 ms"
- "900 ms"
- "800 ms"
- "700 ms"
- "600 ms"
- "500 ms"
- "400"
- "0"
- "1500"
- "1400"
- "1300"
- "1200"
- "1100"
- "1000"
- "900"
- "800"
- "700"
- "600"
- "500"
- "400"
- "No Limit"
- "500 nodes"
- "400 nodes"
- "300 nodes"
- "200 nodes"
- "100 nodes"
- "50 nodes"
- "0"
- "500"
- "400"
- "300"
- "200"
- "100"
- "50"
- "0.90"
- "0.80"
- "0.70"
- "0.60"
- "0.50"
- "0.40"
- "0.30"
- "0.20"
- "0.15"
- "0.11"
- "0.10"
- "0.90"
- "0.80"
- "0.70"
- "0.60"
- "0.50"
- "0.40"
- "0.30"
- "0.20"
- "0.15"
- "0.11"
- "0.10"
- "Disabled"
- "0.60"
- "0.50"
- "0.40"
- "0.30"
- "0.20"
- "0.10"
- "0"
- "0.6"
- "0.5"
- "0.4"
- "0.3"
- "0.2"
- "0.1"
- "35"
- "30"
- "25"
- "20"
- "15"
- "10"
- "35"
- "30"
- "25"
- "20"
- "15"
- "10"
- "1.0 m"
- "0.5 m"
- "0.35 m"
- "0.2 m"
- "0.1 m"
- "0.05 m"
- "0.025 m"
- "0.01 m"
- "Disabled"
- "1.0"
- "0.5"
- "0.35"
- "0.2"
- "0.1"
- "0.05"
- "0.025"
- "0.01"
- "0"
- "No Limit"
- "1000"
- "900"
- "800"
- "700"
- "600"
- "500"
- "400"
- "300"
- "200"
- "100"
- "Disabled"
- "0"
- "1000"
- "900"
- "800"
- "700"
- "600"
- "500"
- "400"
- "300"
- "200"
- "100"
- "-1"
- "No Limit"
- "1000"
- "900"
- "800"
- "700"
- "600"
- "500"
- "400"
- "300"
- "200"
- "100"
- "0"
- "1000"
- "900"
- "800"
- "700"
- "600"
- "500"
- "400"
- "300"
- "200"
- "100"
- "BRIEF"
- "FREAK"
- "6"
- "5"
- "GTSAM"
- "g2o"
- "TORO"
- "2"
- "1"
- "0"
Exporting…
Exporting
Advanced parameters used when exporting the map.
Voxel Size
If you don\'t need a very precise point cloud, you can set this to reduce the output point cloud size. This is also used for optimized mesh.
Texture Size
If the map is large, you may want to increase this to maximize the texture resolution.
Normal K
K-nearest neighbors used for normal computation when a mesh is created.
Max Texture Distance
Maximum distance from a camera for polygons to be textured by this camera.
Min Texture Cluster Size
Minimum polygon cluster size to be textured by a camera. This helps to filter sparse textured polygons.
Block Rendering Thread While Exporting
This decreases exporting time, but freezes rendering while exporting. This also clears temporary the rendered clouds/meshes from memory during exporting, this can be useful to avoid out of memory errors.
- "0.2 m"
- "0.1 m"
- "0.05 m"
- "0.02 m"
- "0.01 m"
- "0.005 m"
- "Disabled"
- "0.2"
- "0.1"
- "0.05"
- "0.02"
- "0.01"
- "0.005"
- "0"
- "16384x16384"
- "8192x8192"
- "4096x4096"
- "2048x2048"
- "1024x1024"
- "16384"
- "8192"
- "4096"
- "2048"
- "1024"
- "30"
- "24"
- "18"
- "12"
- "6"
- "No Limit"
- "5 m"
- "4.5 m"
- "4 m"
- "3.5 m"
- "3 m"
- "2.5 m"
- "2 m"
- "0"
- "5"
- "4.5"
- "4"
- "3.5"
- "3"
- "2.5"
- "2"
- "Disabled"
- "1000"
- "500"
- "200"
- "100"
- "50"
- "10"
- "0"
- "1000"
- "500"
- "200"
- "100"
- "50"
- "10"
Optimized
Voxel Size
Increasing this can reduce reconstruction time at the cost of less geometry precision.
Reconstruction Depth
Lowering this parameter decreases reconstruction time, but geometry precision is lower.
Color Radius
Radius used to transfer nearest color from the point cloud to reconstructed mesh. When exporting with texture, if Clean Mesh is also enabled, this will limit the number of polygons textured in holes.
Clean Mesh
Clean mesh from textureless or colorless reconstructed polygons.
- "12"
- "11"
- "10"
- "9"
- "8"
- "7"
- "6"
- "Nearest"
- "2 m"
- "1 m"
- "0.5 m"
- "0.2 m"
- "0.1 m"
- "0.05 m"
- "0.025"
- "0.02"
- "0.015"
- "0.01"
- "Disabled"
- "0"
- "2"
- "1"
- "0.5"
- "0.2"
- "0.1"
- "0.05"
- "0.025"
- "0.02"
- "0.015"
- "0.01"
- "-1"
General
Color Correction Radius
Radius used to find pixel correspondences for Adjust Colors optimization.
Noise Filtering Ratio
Polygon clusters with size smaller than this ratio of the largest cluster are removed by the Noise Filtering optimization.
- "0.3 m"
- "0.2 m"
- "0.1 m"
- "0.05 m"
- "0.025 m"
- "0.02 m"
- "0.015 m"
- "0.01 m"
- "0.3"
- "0.2"
- "0.1"
- "0.05"
- "0.025"
- "0.02"
- "0.015"
- "0.01"
- "Keep Largest Only"
- "0.9"
- "0.8"
- "0.7"
- "0.6"
- "0.5"
- "0.4"
- "0.3"
- "0.2"
- "0.1"
- "0.05"
- "0.01"
- "1.0"
- "0.9"
- "0.8"
- "0.7"
- "0.6"
- "0.5"
- "0.4"
- "0.3"
- "0.2"
- "0.1"
- "0.05"
- "0.01"
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