/* * Copyright 2014 Google Inc. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef TANGO_GL_TRANSFORM_H_ #define TANGO_GL_TRANSFORM_H_ #include "glm/glm.hpp" #include "glm/gtc/quaternion.hpp" namespace tango_gl { class Transform { public: Transform(); virtual ~Transform(); Transform(const Transform& other) = delete; const Transform& operator=(const Transform& rhs) = delete; void SetPosition(const glm::vec3& position); glm::vec3 GetPosition() const; void SetRotation(const glm::quat& rotation); glm::quat GetRotation() const; void SetScale(const glm::vec3& scale); glm::vec3 GetScale() const; void Translate(const glm::vec3& translation); void SetTransformationMatrix(const glm::mat4& transform_mat); glm::mat4 GetTransformationMatrix() const; void SetParent(Transform* transform); const Transform* GetParent() const ; Transform* GetParent() ; private: Transform* parent_; glm::vec3 position_; glm::quat rotation_; glm::vec3 scale_; }; } // namespace tango_gl #endif // TANGO_GL_TRANSFORM_H_