/* * Copyright 2014 Google Inc. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef TANGO_GL_QUAD_H_ #define TANGO_GL_QUAD_H_ #include "tango-gl/drawable_object.h" namespace tango_gl { class Quad : public DrawableObject { public: Quad(); Quad(const Quad& other) = delete; Quad& operator=(const Quad&) = delete; ~Quad(); void Render(const glm::mat4& projection_mat, const glm::mat4& view_mat) const; void SetTextureId(GLuint texture_id); private: GLuint vertex_buffer_; GLuint shader_program_; GLuint attrib_vertices_; GLuint texture_coords_; GLuint texture_handle; GLuint uniform_mvp_mat_; GLuint texture_id_; }; } // namespace tango_gl #endif // TANGO_GL_QUAD_H_