#include "gtest/gtest.h" #include "rtabmap/core/util3d_transforms.h" #include "rtabmap/utilite/UException.h" using namespace rtabmap; TEST(Util3dTransformsTest, TransformLaserScanBasicXYZTransform) { // Create a simple 3D laser scan with 3 points cv::Mat scanData(1, 3, CV_32FC3); // 3D points (X,Y,Z) scanData.at(0,0) = cv::Vec3f(1.0f, 0.0f, 0.0f); scanData.at(0,1) = cv::Vec3f(0.0f, 1.0f, 0.0f); scanData.at(0,2) = cv::Vec3f(0.0f, 0.0f, 1.0f); LaserScan scan(scanData, 0, 10.0f, LaserScan::kXYZ, Transform::getIdentity()); // Create a transform: translate (1, 2, 3) and rotate 90 degrees about Z Transform transform(0, -1, 0, 1, 1, 0, 0, 2, 0, 0, 1, 3); // Apply transform LaserScan result = util3d::transformLaserScan(scan, transform); // Expected points after transformation std::vector expectedPoints = { Eigen::Vector3f(1.0f, 3.0f, 3.0f), // Rotated (1,0,0) + translated Eigen::Vector3f(0.0f, 2.0f, 3.0f), // Rotated (0,1,0) + translated Eigen::Vector3f(1.0f, 2.0f, 4.0f) // Rotated (0,0,1) + translated }; ASSERT_EQ(result.size(), 3); for (int i = 0; i < 3; ++i) { EXPECT_NEAR(result.field(i, 0), expectedPoints[i].x(), 1e-5f); EXPECT_NEAR(result.field(i, 1), expectedPoints[i].y(), 1e-5f); EXPECT_NEAR(result.field(i, 2), expectedPoints[i].z(), 1e-5f); } } TEST(Util3dTransformsTest, TransformLaserScanXYZNormalTransform) { // One point: position (1, 0, 0), normal (0, 1, 0) cv::Mat scanData(1, 1, CV_32FC(6)); // XYZ + normal_x, normal_y, normal_z float* ptr = scanData.ptr(0, 0); ptr[0] = 1.0f; // x ptr[1] = 0.0f; // y ptr[2] = 0.0f; // z ptr[3] = 0.0f; // normal_x ptr[4] = 1.0f; // normal_y ptr[5] = 0.0f; // normal_z LaserScan scan(scanData, 0, 10.0f, LaserScan::kXYZNormal, Transform::getIdentity()); // Transform: rotate 90 deg around Z axis + translate (0, 1, 0) Transform transform(0, -1, 0, 1, 1, 0, 0, 2, 0, 0, 1, 3); // Apply transform LaserScan result = util3d::transformLaserScan(scan, transform); ASSERT_EQ(result.size(), 1); const float* out = result.data().ptr(0, 0); // Expected: // Point (1,0,0) → rotated to (0,1,0) + translated → (1,2,3) // Normal (0,1,0) → rotated to (-1,0,0) (normals are rotated, not translated) EXPECT_NEAR(out[0], 1.0f, 1e-5); // x EXPECT_NEAR(out[1], 3.0f, 1e-5); // y EXPECT_NEAR(out[2], 3.0f, 1e-5); // z EXPECT_NEAR(out[3], -1.0f, 1e-5); // normal_x EXPECT_NEAR(out[4], 0.0f, 1e-5); // normal_y EXPECT_NEAR(out[5], 0.0f, 1e-5); // normal_z } TEST(Util3dTransformsTest, TransformPointCloudXYZ) { pcl::PointCloud::Ptr cloud(new pcl::PointCloud); pcl::PointXYZ pt(1.0f, 2.0f, 3.0f); cloud->push_back(pt); Transform tf(1, 0, 0, 1, 0, 1, 0, 2, 0, 0, 1, 3); // Translate (1,2,3) auto result = util3d::transformPointCloud(cloud, tf); ASSERT_EQ(result->size(), 1); EXPECT_FLOAT_EQ(result->at(0).x, 2.0f); EXPECT_FLOAT_EQ(result->at(0).y, 4.0f); EXPECT_FLOAT_EQ(result->at(0).z, 6.0f); // test indices pcl::PointXYZ pt2(4.0f, 5.0f, 6.0f); cloud->push_back(pt2); pcl::IndicesPtr indices(new std::vector(1,1)); // will transform only second point result = util3d::transformPointCloud(cloud, indices, tf); ASSERT_EQ(result->size(), 1); EXPECT_FLOAT_EQ(result->at(0).x, 5.0f); EXPECT_FLOAT_EQ(result->at(0).y, 7.0f); EXPECT_FLOAT_EQ(result->at(0).z, 9.0f); } TEST(Util3dTransformsTest, TransformPointCloudXYZI) { pcl::PointCloud::Ptr cloud(new pcl::PointCloud); pcl::PointXYZI pt; pt.x = 1; pt.y = 1; pt.z = 1; pt.intensity = 42.0f; cloud->push_back(pt); Transform tf(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1); // Translate (0,0,1) auto result = util3d::transformPointCloud(cloud, tf); ASSERT_EQ(result->size(), 1); EXPECT_FLOAT_EQ(result->at(0).z, 2.0f); EXPECT_FLOAT_EQ(result->at(0).intensity, 42.0f); // test indices pt.intensity = 52.0f; cloud->push_back(pt); pcl::IndicesPtr indices(new std::vector(1,1)); // will transform only second point result = util3d::transformPointCloud(cloud, indices, tf); ASSERT_EQ(result->size(), 1); EXPECT_FLOAT_EQ(result->at(0).intensity, 52.0f); } TEST(Util3dTransformsTest, TransformPointCloudXYZRGB) { pcl::PointCloud::Ptr cloud(new pcl::PointCloud); pcl::PointXYZRGB pt; pt.x = 0; pt.y = 0; pt.z = 0; pt.r = 255; pt.g = 100; pt.b = 50; cloud->push_back(pt); Transform tf(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0); auto result = util3d::transformPointCloud(cloud, tf); ASSERT_EQ(result->size(), 1); EXPECT_EQ(result->at(0).r, 255); EXPECT_EQ(result->at(0).g, 100); EXPECT_EQ(result->at(0).b, 50); // test indices pt.r = 250; pt.g = 105; pt.b = 55; cloud->push_back(pt); pcl::IndicesPtr indices(new std::vector(1,1)); // will transform only second point result = util3d::transformPointCloud(cloud, indices, tf); ASSERT_EQ(result->size(), 1); EXPECT_EQ(result->at(0).r, 250); EXPECT_EQ(result->at(0).g, 105); EXPECT_EQ(result->at(0).b, 55); } TEST(Util3dTransformsTest, TransformPointCloudPointNormal) { pcl::PointCloud::Ptr cloud(new pcl::PointCloud); pcl::PointNormal pt; pt.x = 1; pt.y = 0; pt.z = 0; pt.normal_x = 0; pt.normal_y = 1; pt.normal_z = 0; cloud->push_back(pt); Transform tf(0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0); // 90 deg rotation around Z auto result = util3d::transformPointCloud(cloud, tf); ASSERT_EQ(result->size(), 1); EXPECT_NEAR(result->at(0).x, 0.0f, 1e-6); EXPECT_NEAR(result->at(0).y, 1.0f, 1e-6); EXPECT_NEAR(result->at(0).normal_x, -1.0f, 1e-6); EXPECT_NEAR(result->at(0).normal_y, 0.0f, 1e-6); // test indices pt.x = 0; pt.y = 1; pt.z = 0; pt.normal_x = 1; pt.normal_y = 0; pt.normal_z = 0; cloud->push_back(pt); pcl::IndicesPtr indices(new std::vector(1,1)); // will transform only second point result = util3d::transformPointCloud(cloud, indices, tf); ASSERT_EQ(result->size(), 1); EXPECT_NEAR(result->at(0).x, -1.0f, 1e-6); EXPECT_NEAR(result->at(0).y, 0.0f, 1e-6); EXPECT_NEAR(result->at(0).normal_x, 0.0f, 1e-6); EXPECT_NEAR(result->at(0).normal_y, 1.0f, 1e-6); } TEST(Util3dTransformsTest, TransformPointCloudXYZINormal) { pcl::PointCloud::Ptr cloud(new pcl::PointCloud); pcl::PointXYZINormal pt; pt.x = 0; pt.y = 1; pt.z = 0; pt.intensity = 42.0f; pt.normal_x = 1; pt.normal_y = 0; pt.normal_z = 0; cloud->push_back(pt); Transform tf(0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0); auto result = util3d::transformPointCloud(cloud, tf); ASSERT_EQ(result->size(), 1); EXPECT_FLOAT_EQ(result->at(0).intensity, 42.0f); EXPECT_NEAR(result->at(0).normal_x, 0.0f, 1e-6); EXPECT_NEAR(result->at(0).normal_y, 1.0f, 1e-6); // test indices pt.intensity = 52.0f; cloud->push_back(pt); pcl::IndicesPtr indices(new std::vector(1,1)); // will transform only second point result = util3d::transformPointCloud(cloud, indices, tf); ASSERT_EQ(result->size(), 1); EXPECT_FLOAT_EQ(result->at(0).intensity, 52.0f); } TEST(Util3dTransformsTest, TransformPointCloudXYZRGBNormal) { pcl::PointCloud::Ptr cloud(new pcl::PointCloud); pcl::PointXYZRGBNormal pt; pt.x = 0; pt.y = 1; pt.z = 0; pt.r = 10; pt.g = 20; pt.b = 30; pt.normal_x = 1; pt.normal_y = 0; pt.normal_z = 0; cloud->push_back(pt); Transform tf(0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0); auto result = util3d::transformPointCloud(cloud, tf); ASSERT_EQ(result->size(), 1); EXPECT_EQ(result->at(0).r, 10); EXPECT_EQ(result->at(0).g, 20); EXPECT_EQ(result->at(0).b, 30); EXPECT_NEAR(result->at(0).normal_x, 0.0f, 1e-6); EXPECT_NEAR(result->at(0).normal_y, 1.0f, 1e-6); // test indices pt.r = 250; pt.g = 105; pt.b = 55; cloud->push_back(pt); pcl::IndicesPtr indices(new std::vector(1,1)); // will transform only second point result = util3d::transformPointCloud(cloud, indices, tf); ASSERT_EQ(result->size(), 1); EXPECT_EQ(result->at(0).r, 250); EXPECT_EQ(result->at(0).g, 105); EXPECT_EQ(result->at(0).b, 55); } TEST(Util3dTransformsTest, TransformCVPointF) { cv::Point3f pt(1.0f, 2.0f, 3.0f); Transform tf(1, 0, 0, 1, 0, 1, 0, 2, 0, 0, 1, 3); // Translate (1,2,3) auto result = util3d::transformPoint(pt, tf); EXPECT_FLOAT_EQ(result.x, 2.0f); EXPECT_FLOAT_EQ(result.y, 4.0f); EXPECT_FLOAT_EQ(result.z, 6.0f); } TEST(Util3dTransformsTest, TransformCVPointD) { cv::Point3d pt(1.0f, 2.0f, 3.0f); Transform tf(1, 0, 0, 1, 0, 1, 0, 2, 0, 0, 1, 3); // Translate (1,2,3) auto result = util3d::transformPoint(pt, tf); EXPECT_FLOAT_EQ(result.x, 2.0); EXPECT_FLOAT_EQ(result.y, 4.0); EXPECT_FLOAT_EQ(result.z, 6.0); } TEST(Util3dTransformsTest, TransformPointXYZ) { pcl::PointXYZ pt(1.0f, 2.0f, 3.0f); Transform tf(1, 0, 0, 1, 0, 1, 0, 2, 0, 0, 1, 3); // Translate (1,2,3) auto result = util3d::transformPoint(pt, tf); EXPECT_FLOAT_EQ(result.x, 2.0f); EXPECT_FLOAT_EQ(result.y, 4.0f); EXPECT_FLOAT_EQ(result.z, 6.0f); } TEST(Util3dTransformsTest, TransformPointXYZI) { pcl::PointXYZI pt; pt.x = 1; pt.y = 1; pt.z = 1; pt.intensity = 42.0f; Transform tf(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1); // Translate (0,0,1) auto result = util3d::transformPoint(pt, tf); EXPECT_FLOAT_EQ(result.z, 2.0f); EXPECT_FLOAT_EQ(result.intensity, 42.0f); } TEST(Util3dTransformsTest, TransformPointXYZRGB) { pcl::PointXYZRGB pt; pt.x = 0; pt.y = 0; pt.z = 0; pt.r = 255; pt.g = 100; pt.b = 50; Transform tf(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0); auto result = util3d::transformPoint(pt, tf); EXPECT_EQ(result.r, 255); EXPECT_EQ(result.g, 100); EXPECT_EQ(result.b, 50); } TEST(Util3dTransformsTest, TransformPointPointNormal) { pcl::PointNormal pt; pt.x = 1; pt.y = 0; pt.z = 0; pt.normal_x = 0; pt.normal_y = 1; pt.normal_z = 0; Transform tf(0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0); // 90 deg rotation around Z auto result = util3d::transformPoint(pt, tf); EXPECT_NEAR(result.x, 0.0f, 1e-6); EXPECT_NEAR(result.y, 1.0f, 1e-6); EXPECT_NEAR(result.normal_x, -1.0f, 1e-6); EXPECT_NEAR(result.normal_y, 0.0f, 1e-6); } TEST(Util3dTransformsTest, TransformPointXYZINormal) { pcl::PointXYZINormal pt; pt.x = 0; pt.y = 1; pt.z = 0; pt.intensity = 42.0f; pt.normal_x = 1; pt.normal_y = 0; pt.normal_z = 0; Transform tf(0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0); auto result = util3d::transformPoint(pt, tf); EXPECT_FLOAT_EQ(result.intensity, 42.0f); EXPECT_NEAR(result.normal_x, 0.0f, 1e-6); EXPECT_NEAR(result.normal_y, 1.0f, 1e-6); } TEST(Util3dTransformsTest, TransformPointXYZRGBNormal) { pcl::PointXYZRGBNormal pt; pt.x = 0; pt.y = 1; pt.z = 0; pt.r = 10; pt.g = 20; pt.b = 30; pt.normal_x = 1; pt.normal_y = 0; pt.normal_z = 0; Transform tf(0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0); auto result = util3d::transformPoint(pt, tf); EXPECT_EQ(result.r, 10); EXPECT_EQ(result.g, 20); EXPECT_EQ(result.b, 30); EXPECT_NEAR(result.normal_x, 0.0f, 1e-6); EXPECT_NEAR(result.normal_y, 1.0f, 1e-6); }