ExportCloudsDialog
0
0
814
667
Export 3D Clouds
-
true
0
0
778
1318
-
-
Assemble clouds/meshes to a single output cloud/mesh.
true
-
0
20
-
Binary file.
true
-
true
-
-
Voxel size. Set 0 to disable. When organized meshes are assembled, this is the radius in which the vertices of the polygons are merged.
true
-
m
3
1.000000000000000
0.010000000000000
0.005000000000000
-
Set the number of k nearest neighbors to use for the normal estimation.
true
-
Reconstruction flavor.
-
-
Organized Point Cloud
-
Dense Point Cloud
-
Regenerate Clouds
true
-
-
1
32
1
-
3D cloud decimation (1-2-4-8-...).
true
-
m
1
100.000000000000000
0.100000000000000
4.000000000000000
-
3D cloud maximum depth (0 means no limit).
true
-
3D cloud minimum depth.
true
-
m
1
100.000000000000000
0.100000000000000
0.000000000000000
-
Cloud Subtraction
true
-
Minimum points of the previous cloud in the fixed point radius in order to substract the point in the new cloud. Increasing this value reduces the black contours between clouds.
true
Qt::LinksAccessibleByMouse|Qt::TextSelectableByMouse
-
Point angle used to keep only points with similar normal between the current cloud and the previous one.
true
Qt::LinksAccessibleByMouse|Qt::TextSelectableByMouse
-
0.010000000000000
1.000000000000000
0.010000000000000
0.020000000000000
-
Point radius used to find close points between the current cloud and the previous one.
true
Qt::LinksAccessibleByMouse|Qt::TextSelectableByMouse
-
1
-
degrees
0
180.000000000000000
30.000000000000000
-
Cloud Filtering (remove noisy points)
true
-
m
3
0.001000000000000
1.000000000000000
0.010000000000000
0.020000000000000
-
Radius search.
true
-
1
100
2
-
Minimum neighbors in the search radius.
true
-
Cloud Smoothing using Moving Least Squares algorithm (MLS)
true
true
-
WARNING: This adds significative time to process, though the clouds will be more smooth.
true
-
-
m
3
1.000000000000000
0.010000000000000
0.040000000000000
-
-
NONE
-
DISTINCT_CLOUD
-
SAMPLE_LOCAL_PLANE
-
RANDOM_UNIFORM_DENSITY
-
VOXEL_GRID_DILATION
-
MLS search radius: Set the sphere radius that is to be used for determining the k-nearest neighbors used for fitting.
Guidelines: 4 times the voxel size, 0.025 for voxel=0.
true
-
Upsampling method.
true
-
Polygonial order. Sets whether the surface and normal are approximated using a polynomial, or only via tangent estimation (value=0).
true
-
0
4
2
-
0
-
NONE
-
No upsampling will be done, only the input points will be projected to their own MLS surfaces.
true
-
Qt::Vertical
20
0
-
DISTINCT_CLOUD
-
Will project the points of the distinct cloud to the closest point on the MLS surface.
true
-
Qt::Vertical
20
0
-
SAMPLE_LOCAL_PLANE
-
The local plane of each input point will be sampled in a circular fashion.
true
-
-
Set the step size for the local plane sampling.
true
-
-
Set the radius of the circle in the local point plane that will be sampled.
true
-
-
Qt::Vertical
20
0
-
RANDOM_UNIFORM_DENSITY
-
The local plane of each input point will be sampled using an uniform random distribution such that the density of points is constant throughout the cloud.
true
-
-
-
Set the parameter that specifies the desired number of points within the search radius.
true
-
Qt::Vertical
20
0
-
VOXEL_GRID_DILATION
-
The input cloud will be inserted into a voxel grid. This voxel grid will be dilated and the resulting points will be projected to the MLS surface of the closest point in the input cloud. The result is a point cloud with filled holes and a constant point density.
true
-
-
Set the voxel size for the voxel grid.
true
-
-
Set the number of dilation steps of the voxel grid.
true
-
-
Qt::Vertical
20
0
-
Meshing
true
-
-
2
0.000000000000000
0.990000000000000
0.100000000000000
0.000000000000000
-
Mesh quadric decimation factor (0=no decimation). Used to reduce the number of polygons.
true
-
-
Texture mapping. Images of the cameras will be projected on the mesh(es). Output is a *.obj format.
true
-
Greedy Projection Triangulation (GP3) Meshing
false
false
-
Set the multiplier of the nearest neighbor distance to obtain the final search radius for each point (this will make the algorithm adapt to different point densities in the cloud).
true
-
m
3
1.000000000000000
0.010000000000000
0.040000000000000
-
Sphere radius that is to be used for determining the k-nearest neighbors used for triangulating (GP3).
Guidelines: 4 times the voxel size, 0.025 for voxel=0.
true
-
1
0.100000000000000
100.000000000000000
1.000000000000000
2.500000000000000
-
Organized Meshing
-
-
Angle tolerance
-
true
-
Quad
-
pix
2
99
-
Triangle size
-
deg
0
1.000000000000000
99.000000000000000
15.000000000000000
-
Qt::Vertical
0
0
-
Qt::Vertical
0
0
-
Qt::Vertical
20
0
-
Qt::Vertical
20
0
-
Qt::Horizontal
QDialogButtonBox::Cancel|QDialogButtonBox::Ok|QDialogButtonBox::RestoreDefaults|QDialogButtonBox::Save
buttonBox
accepted()
ExportCloudsDialog
accept()
248
254
157
274
buttonBox
rejected()
ExportCloudsDialog
reject()
316
260
286
274