diff --git a/guilib/src/PreferencesDialog.cpp b/guilib/src/PreferencesDialog.cpp index 3dcca8d8..41807950 100644 --- a/guilib/src/PreferencesDialog.cpp +++ b/guilib/src/PreferencesDialog.cpp @@ -1039,6 +1039,7 @@ PreferencesDialog::PreferencesDialog(QWidget * parent) : _ui->loopClosure_pnpRefineIterations->setObjectName(Parameters::kVisPnPRefineIterations().c_str()); _ui->reextract_nn->setObjectName(Parameters::kVisCorNNType().c_str()); _ui->reextract_nndrRatio->setObjectName(Parameters::kVisCorNNDR().c_str()); + _ui->checkBox__visCorCrossCheck->setObjectName(Parameters::kVisCorCrossCheck().c_str()); _ui->spinBox_visCorGuessWinSize->setObjectName(Parameters::kVisCorGuessWinSize().c_str()); _ui->checkBox__visCorGuessMatchToProjection->setObjectName(Parameters::kVisCorGuessMatchToProjection().c_str()); _ui->vis_feature_detector->setObjectName(Parameters::kVisFeatureType().c_str()); diff --git a/guilib/src/ui/preferencesDialog.ui b/guilib/src/ui/preferencesDialog.ui index 97335d89..564e053a 100644 --- a/guilib/src/ui/preferencesDialog.ui +++ b/guilib/src/ui/preferencesDialog.ui @@ -63,7 +63,7 @@ 0 - -250 + 0 680 3497 @@ -95,7 +95,7 @@ QFrame::Raised - 5 + 21 @@ -17056,7 +17056,7 @@ If set to false, classic RTAB-Map loop closure detection is done using only imag - + pixels @@ -17129,7 +17129,7 @@ If set to false, classic RTAB-Map loop closure detection is done using only imag - NNDR ratio + NNDR (Nearest Neighbor Distance Ratio) (A matching pair is accepted, if its distance is closer than X times the distance of the second nearest neighbor) Lower the ratio -> higher the precision. @@ -17141,7 +17141,7 @@ Lower the ratio -> higher the precision. - + Matching window size around projected points when a guess transform is provided to find correspondences. 0 means that global matching will be done. @@ -17154,7 +17154,7 @@ Lower the ratio -> higher the precision. - + Qt::Vertical @@ -17167,7 +17167,7 @@ Lower the ratio -> higher the precision. - + Match frame's corners to source's projected points (when guess transform is provided) instead of projected points to frame's corners. @@ -17180,13 +17180,33 @@ Lower the ratio -> higher the precision. - + + + + + Cross check matching. If enabled, brute force matching with cross check is done instead of one of the nearest neighbor strategy above based on NNDR ratio. + + + true + + + Qt::LinksAccessibleByMouse|Qt::TextSelectableByMouse + + + + + + + + + +