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The canvas components will be reused by the MCP server's browser shell, which has no chat and no Next.js. They now read everything they need from small contexts and the canvas store instead of the chat engine: - components/canvas/versions-context.tsx: VersionsProvider and useVersionsContext give the version cards, the strip and the compare dialog a VersionsSource (versions, onCanvasId, undoneId, isBusy, canUndo, canRedo, restore, undo, redo). The chat fills it from the versions store and the engine in components/chat/chat-versions.tsx. - stores/canvas-store.ts: isBusy and busyReason; the chat engine sets them while a turn runs, SelectionAsk and the version UI read them. - components/canvas/version-card.tsx: the visual version card and the thumbnail, out of tool-activity.tsx; the chat's card composes it and adds its "Show XML" link and code panel. - compare-dialog.tsx and version-strip.tsx move to components/canvas; the strip takes the minimum number of versions to show as a prop, the chat panel computes it from the cards it has. - components/canvas/locale-context.tsx: LocaleProvider and useLocale, fed by the [lang] layout; CanvasStage no longer uses next/navigation. The overlay (SelectionAsk) is a slot and the wait for the saved language is a prop, so the shell can leave both out. - lib/version-text.ts: describeChanges is now describeChangeSummary, so it can be imported next to the MCP core's describeChanges.
151 lines
5.5 KiB
TypeScript
151 lines
5.5 KiB
TypeScript
import { nanoid } from "nanoid"
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import { create } from "zustand"
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import type { VersionItem } from "@/components/canvas/versions-context"
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import { EMPTY_SUMMARY } from "@/lib/diagram-diff"
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/**
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* One diagram state produced by an AI change, shown as a card in the chat.
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* What the card displays is the VersionItem part; the rest ties the version
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* to its chat turn. The number stays when older versions are dropped; the
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* "before" document is kept only on the latest version; older sessions
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* have no pageId (the first page).
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*/
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export interface DiagramVersion extends VersionItem {
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/** Index of the user message that started this turn */
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turnIndex: number
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toolCallId?: string
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/** Saved with the session: this version is what the canvas shows */
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onCanvas?: boolean
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/** Saved with the session: this version's change was undone */
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undone?: boolean
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}
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// The two flags live on the versions so they are saved with the session
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function withFlags(
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versions: DiagramVersion[],
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onCanvasId: string | null,
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undoneId: string | null,
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): DiagramVersion[] {
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return versions.map(({ onCanvas, undone, ...rest }) => ({
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...rest,
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...(rest.id === onCanvasId && { onCanvas: true }),
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...(rest.id === undoneId && { undone: true }),
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}))
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}
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// Versions are stored with the session; keep the list bounded
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export const MAX_VERSIONS = 20
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interface VersionsState {
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versions: DiagramVersion[]
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/** The change on the latest version was undone with its card's button */
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undoneVersionId: string | null
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/** The version the canvas shows (null after an undo or hand edits) */
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onCanvasVersionId: string | null
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setVersions: (versions: DiagramVersion[]) => void
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addVersion: (version: Omit<DiagramVersion, "id" | "number">) => string
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updateVersion: (id: string, patch: Partial<DiagramVersion>) => void
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/** Drop versions from turns that are being re-run (edit or regenerate) */
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removeFromTurn: (turnIndex: number) => void
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/** The change of this version was undone; null: no undone change */
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setUndone: (id: string | null) => void
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/** This version is on the canvas again (restored or redone) */
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setOnCanvas: (id: string) => void
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/** The canvas was changed by hand (undo included): no version is on it */
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clearCanvasFlags: () => void
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clear: () => void
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}
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export const useVersionsStore = create<VersionsState>((set) => ({
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versions: [],
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undoneVersionId: null,
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onCanvasVersionId: null,
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setVersions: (versions) =>
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set({
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// A missing thumbnail could not be made: no "rendering" forever.
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// Versions saved before they had numbers count from 1.
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versions: versions.map((v, i) => ({
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...v,
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number: v.number ?? i + 1,
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svg: v.svg ?? "",
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})),
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undoneVersionId: versions.find((v) => v.undone)?.id ?? null,
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onCanvasVersionId: versions.find((v) => v.onCanvas)?.id ?? null,
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}),
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addVersion: (version) => {
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const id = nanoid(10)
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set((state) => {
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// Only the newest version keeps its "before" XML
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const older = state.versions.map(({ beforeXml, ...rest }) => rest)
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const number = (state.versions.at(-1)?.number ?? 0) + 1
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const next = [...older, { ...version, id, number }].slice(
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-MAX_VERSIONS,
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)
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return {
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versions: withFlags(next, id, null),
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undoneVersionId: null,
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onCanvasVersionId: id,
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}
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})
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return id
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},
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updateVersion: (id, patch) =>
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set((state) => ({
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versions: state.versions.map((v) =>
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v.id === id ? { ...v, ...patch } : v,
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),
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})),
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removeFromTurn: (turnIndex) =>
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set((state) => {
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const versions = state.versions.filter(
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(v) => v.turnIndex < turnIndex,
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)
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// The canvas goes back to the snapshot before that turn, which
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// can hold hand edits made after the latest kept version
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return {
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versions: withFlags(versions, null, null),
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undoneVersionId: null,
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onCanvasVersionId: null,
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}
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}),
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setUndone: (id) =>
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set((state) => ({
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versions: withFlags(state.versions, null, id),
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undoneVersionId: id,
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onCanvasVersionId: null,
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})),
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setOnCanvas: (id) =>
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set((state) => ({
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versions: withFlags(state.versions, id, null),
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undoneVersionId: null,
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onCanvasVersionId: id,
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})),
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clearCanvasFlags: () =>
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set((state) =>
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state.onCanvasVersionId === null && state.undoneVersionId === null
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? state
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: {
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versions: withFlags(state.versions, null, null),
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undoneVersionId: null,
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onCanvasVersionId: null,
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},
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),
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clear: () =>
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set({ versions: [], undoneVersionId: null, onCanvasVersionId: null }),
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}))
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/** Convert the old `diagramHistory` list ({svg, xml}) saved by earlier versions */
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export function versionsFromLegacyHistory(
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history: { svg: string; xml: string }[] | undefined,
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): DiagramVersion[] {
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if (!history?.length) return []
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return history.slice(-MAX_VERSIONS).map((entry, index) => ({
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id: `legacy-${index}`,
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number: index + 1,
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xml: entry.xml,
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svg: entry.svg,
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turnIndex: -1,
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summary: { ...EMPTY_SUMMARY },
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}))
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}
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