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Found by the second PR review: - With AWS_BEARER_TOKEN_BEDROCK set on the server, a request with the user's AWS keys ran on the server's token: the Bedrock SDK prefers it. Checked with Bedrock: invalid user keys used to get an answer. - An OpenAI key with the official URL filled in (the settings form does that) went to the Responses API. Back to main's rule: a configured base URL uses Chat Completions. - A user's Ollama key went to the server's OLLAMA_BASE_URL, for chat and for the model list. Like every other provider, it goes to the user's base URL or Ollama Cloud. - The server's keyless Ollama and EdgeOne were not counted in the quota. - AI_MODEL models on the server's keys ran on any provider with a server key, not only on AI_PROVIDER. - A user's Azure key without a base URL used the server's resource name. - The admin panel's Test button failed whenever access codes were set. - DeepSeek's errors in the stream (plain text) were shown as they were, without a hint and also on the server's keys. Bedrock's throttling in the stream was not recognised as a rate limit. - The EdgeOne function accepted text/plain; x=application/json, which other sites can send without a CORS preflight. - Desktop app: a launch that found the old port taken for a moment (the previous version still quitting after an update) remembered the new port for good. The new port is kept only when Windows reserves the old one. A failed read of the presets file moved it aside as corrupt, and a save could then replace the presets. Switching presets on the same port now reloads the page. The dev launcher no longer misses a preset change made before or during a restart.