Files
next-ai-draw-io/electron/main/port-manager.ts
T
dayuan.jiang d5f31cb253 fix(server): use the keys the user sent, and more review fixes
Found by the second PR review:
- With AWS_BEARER_TOKEN_BEDROCK set on the server, a request with the
  user's AWS keys ran on the server's token: the Bedrock SDK prefers it.
  Checked with Bedrock: invalid user keys used to get an answer.
- An OpenAI key with the official URL filled in (the settings form does
  that) went to the Responses API. Back to main's rule: a configured base
  URL uses Chat Completions.
- A user's Ollama key went to the server's OLLAMA_BASE_URL, for chat and
  for the model list. Like every other provider, it goes to the user's
  base URL or Ollama Cloud.
- The server's keyless Ollama and EdgeOne were not counted in the quota.
- AI_MODEL models on the server's keys ran on any provider with a server
  key, not only on AI_PROVIDER.
- A user's Azure key without a base URL used the server's resource name.
- The admin panel's Test button failed whenever access codes were set.
- DeepSeek's errors in the stream (plain text) were shown as they were,
  without a hint and also on the server's keys. Bedrock's throttling in
  the stream was not recognised as a rate limit.
- The EdgeOne function accepted text/plain; x=application/json, which
  other sites can send without a CORS preflight.
- Desktop app: a launch that found the old port taken for a moment (the
  previous version still quitting after an update) remembered the new
  port for good. The new port is kept only when Windows reserves the old
  one. A failed read of the presets file moved it aside as corrupt, and a
  save could then replace the presets. Switching presets on the same port
  now reloads the page. The dev launcher no longer misses a preset change
  made before or during a restart.
2026-10-05 10:52:37 +09:00

220 lines
7.0 KiB
TypeScript

import { readFileSync, writeFileSync } from "node:fs"
import net from "node:net"
import path from "node:path"
import { app } from "electron"
/**
* Port configuration
* Using fixed ports to preserve localStorage across restarts
* (localStorage is origin-specific, so changing ports loses all saved data)
*/
const PORT_CONFIG = {
// Development mode uses fixed port for hot reload compatibility
development: 6002,
// Legacy production port — tried first to preserve localStorage for existing users
legacyProduction: 61337,
// New production port below the ephemeral range (49152-65535)
// to avoid conflicts with Windows Hyper-V / ephemeral port reservations
production: 13370,
// Maximum attempts to find an available port (fallback)
maxAttempts: 100,
}
/**
* Currently allocated port (cached after first allocation)
*/
let allocatedPort: number | null = null
/**
* File that remembers the production port from the last launch, so the app
* keeps the same origin (and its localStorage) instead of switching between
* the legacy and new port depending on which one is free at startup
*/
function getSavedPortPath(): string {
return path.join(app.getPath("userData"), "server-port.json")
}
function loadSavedPort(): number | null {
try {
const { port } = JSON.parse(readFileSync(getSavedPortPath(), "utf-8"))
return Number.isInteger(port) ? port : null
} catch {
return null
}
}
/**
* Why the legacy port was not used at this launch: "EACCES" when the system
* reserves it (Windows excludes port ranges for Hyper-V, which can change
* on each boot), "EADDRINUSE" when another process holds it for now
*/
let legacyPortError: string | null = null
/**
* Remember the port of the first production launch. A later launch that
* found it taken keeps it remembered: the user's data lives under that
* origin, and the next launch goes back to it once it is free. Only the two
* fixed ports count, and 13370 only when the system reserves the legacy
* port: while another process holds it (such as the previous version still
* quitting after an update), the next launch tries it again.
*/
export function saveServerPort(port: number): void {
if (!app.isPackaged || loadSavedPort() !== null) {
return
}
const fixed =
port === PORT_CONFIG.legacyProduction ||
(port === PORT_CONFIG.production && legacyPortError === "EACCES")
if (!fixed) return
try {
writeFileSync(getSavedPortPath(), JSON.stringify({ port }), "utf-8")
} catch (error) {
console.error("Failed to save server port:", error)
}
}
/**
* Try to listen on a port. Resolves to null when it is free, else to the
* error code.
*/
function portError(port: number): Promise<string | null> {
return new Promise((resolve) => {
const server = net.createServer()
server.once("error", (err: NodeJS.ErrnoException) => {
console.warn(`Port ${port} unavailable: ${err.code}`)
resolve(err.code ?? "unknown")
})
server.once("listening", () => {
server.close()
resolve(null)
})
server.listen(port, "127.0.0.1")
})
}
/**
* Check if a specific port is available
*/
export async function isPortAvailable(port: number): Promise<boolean> {
return (await portError(port)) === null
}
/**
* Find an available port
* - In development: uses fixed port (6002)
* - In production: uses the port from the last launch, then the legacy
* port (61337), then 13370, to preserve localStorage
* - Falls back to sequential ports if preferred port is unavailable
* - Last resort: lets the OS assign a port (port 0)
*
* @param reuseExisting If true, try to reuse the previously allocated port
* @returns Promise<number> The available port
*/
export async function findAvailablePort(reuseExisting = true): Promise<number> {
const isDev = !app.isPackaged
const preferredPort = isDev
? PORT_CONFIG.development
: PORT_CONFIG.production
// Try to reuse cached port if requested and available
if (reuseExisting && allocatedPort !== null) {
const available = await isPortAvailable(allocatedPort)
if (available) {
return allocatedPort
}
console.warn(
`Previously allocated port ${allocatedPort} is no longer available`,
)
allocatedPort = null
}
// In production, use the port from the last launch first
if (!isDev) {
const savedPort = loadSavedPort()
if (savedPort !== null) {
if (await isPortAvailable(savedPort)) {
allocatedPort = savedPort
return savedPort
}
console.warn(
`Port ${savedPort} from the last launch is unavailable. Data saved under it will not show on the new port.`,
)
}
}
// In production, try legacy port first to preserve existing users' localStorage
if (!isDev) {
const legacyPort = PORT_CONFIG.legacyProduction
legacyPortError = await portError(legacyPort)
if (legacyPortError === null) {
allocatedPort = legacyPort
return legacyPort
}
}
// Try preferred port
if (await isPortAvailable(preferredPort)) {
allocatedPort = preferredPort
return preferredPort
}
console.warn(
`Preferred port ${preferredPort} is in use, finding alternative...`,
)
// Fallback: try sequential ports starting from preferred + 1
for (let attempt = 1; attempt <= PORT_CONFIG.maxAttempts; attempt++) {
const port = preferredPort + attempt
if (await isPortAvailable(port)) {
allocatedPort = port
console.log(`Allocated fallback port: ${port}`)
return port
}
}
// Last resort: let the OS pick an available port
console.warn(
"All sequential ports failed. Requesting OS-assigned port (localStorage may not persist across restarts).",
)
const osPort = await new Promise<number>((resolve, reject) => {
const server = net.createServer()
server.once("error", reject)
server.once("listening", () => {
const addr = server.address()
const port = (addr as net.AddressInfo).port
server.close(() => resolve(port))
})
server.listen(0, "127.0.0.1")
})
allocatedPort = osPort
console.log(`OS assigned port: ${osPort}`)
return osPort
}
/**
* Get the currently allocated port
* Returns null if no port has been allocated yet
*/
export function getAllocatedPort(): number | null {
return allocatedPort
}
/**
* Reset the allocated port (useful for testing or restart scenarios)
*/
export function resetAllocatedPort(): void {
allocatedPort = null
}
/**
* Get the server URL with the allocated port
*/
export function getServerUrl(): string {
if (allocatedPort === null) {
throw new Error(
"No port allocated yet. Call findAvailablePort() first.",
)
}
return `http://127.0.0.1:${allocatedPort}`
}