mirror of
https://github.com/DayuanJiang/next-ai-draw-io.git
synced 2026-10-10 19:49:52 +08:00
Found by the second PR review: - With AWS_BEARER_TOKEN_BEDROCK set on the server, a request with the user's AWS keys ran on the server's token: the Bedrock SDK prefers it. Checked with Bedrock: invalid user keys used to get an answer. - An OpenAI key with the official URL filled in (the settings form does that) went to the Responses API. Back to main's rule: a configured base URL uses Chat Completions. - A user's Ollama key went to the server's OLLAMA_BASE_URL, for chat and for the model list. Like every other provider, it goes to the user's base URL or Ollama Cloud. - The server's keyless Ollama and EdgeOne were not counted in the quota. - AI_MODEL models on the server's keys ran on any provider with a server key, not only on AI_PROVIDER. - A user's Azure key without a base URL used the server's resource name. - The admin panel's Test button failed whenever access codes were set. - DeepSeek's errors in the stream (plain text) were shown as they were, without a hint and also on the server's keys. Bedrock's throttling in the stream was not recognised as a rate limit. - The EdgeOne function accepted text/plain; x=application/json, which other sites can send without a CORS preflight. - Desktop app: a launch that found the old port taken for a moment (the previous version still quitting after an update) remembered the new port for good. The new port is kept only when Windows reserves the old one. A failed read of the presets file moved it aside as corrupt, and a save could then replace the presets. Switching presets on the same port now reloads the page. The dev launcher no longer misses a preset change made before or during a restart.
220 lines
7.0 KiB
TypeScript
220 lines
7.0 KiB
TypeScript
import { readFileSync, writeFileSync } from "node:fs"
|
|
import net from "node:net"
|
|
import path from "node:path"
|
|
import { app } from "electron"
|
|
|
|
/**
|
|
* Port configuration
|
|
* Using fixed ports to preserve localStorage across restarts
|
|
* (localStorage is origin-specific, so changing ports loses all saved data)
|
|
*/
|
|
const PORT_CONFIG = {
|
|
// Development mode uses fixed port for hot reload compatibility
|
|
development: 6002,
|
|
// Legacy production port — tried first to preserve localStorage for existing users
|
|
legacyProduction: 61337,
|
|
// New production port below the ephemeral range (49152-65535)
|
|
// to avoid conflicts with Windows Hyper-V / ephemeral port reservations
|
|
production: 13370,
|
|
// Maximum attempts to find an available port (fallback)
|
|
maxAttempts: 100,
|
|
}
|
|
|
|
/**
|
|
* Currently allocated port (cached after first allocation)
|
|
*/
|
|
let allocatedPort: number | null = null
|
|
|
|
/**
|
|
* File that remembers the production port from the last launch, so the app
|
|
* keeps the same origin (and its localStorage) instead of switching between
|
|
* the legacy and new port depending on which one is free at startup
|
|
*/
|
|
function getSavedPortPath(): string {
|
|
return path.join(app.getPath("userData"), "server-port.json")
|
|
}
|
|
|
|
function loadSavedPort(): number | null {
|
|
try {
|
|
const { port } = JSON.parse(readFileSync(getSavedPortPath(), "utf-8"))
|
|
return Number.isInteger(port) ? port : null
|
|
} catch {
|
|
return null
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Why the legacy port was not used at this launch: "EACCES" when the system
|
|
* reserves it (Windows excludes port ranges for Hyper-V, which can change
|
|
* on each boot), "EADDRINUSE" when another process holds it for now
|
|
*/
|
|
let legacyPortError: string | null = null
|
|
|
|
/**
|
|
* Remember the port of the first production launch. A later launch that
|
|
* found it taken keeps it remembered: the user's data lives under that
|
|
* origin, and the next launch goes back to it once it is free. Only the two
|
|
* fixed ports count, and 13370 only when the system reserves the legacy
|
|
* port: while another process holds it (such as the previous version still
|
|
* quitting after an update), the next launch tries it again.
|
|
*/
|
|
export function saveServerPort(port: number): void {
|
|
if (!app.isPackaged || loadSavedPort() !== null) {
|
|
return
|
|
}
|
|
const fixed =
|
|
port === PORT_CONFIG.legacyProduction ||
|
|
(port === PORT_CONFIG.production && legacyPortError === "EACCES")
|
|
if (!fixed) return
|
|
try {
|
|
writeFileSync(getSavedPortPath(), JSON.stringify({ port }), "utf-8")
|
|
} catch (error) {
|
|
console.error("Failed to save server port:", error)
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Try to listen on a port. Resolves to null when it is free, else to the
|
|
* error code.
|
|
*/
|
|
function portError(port: number): Promise<string | null> {
|
|
return new Promise((resolve) => {
|
|
const server = net.createServer()
|
|
server.once("error", (err: NodeJS.ErrnoException) => {
|
|
console.warn(`Port ${port} unavailable: ${err.code}`)
|
|
resolve(err.code ?? "unknown")
|
|
})
|
|
server.once("listening", () => {
|
|
server.close()
|
|
resolve(null)
|
|
})
|
|
server.listen(port, "127.0.0.1")
|
|
})
|
|
}
|
|
|
|
/**
|
|
* Check if a specific port is available
|
|
*/
|
|
export async function isPortAvailable(port: number): Promise<boolean> {
|
|
return (await portError(port)) === null
|
|
}
|
|
|
|
/**
|
|
* Find an available port
|
|
* - In development: uses fixed port (6002)
|
|
* - In production: uses the port from the last launch, then the legacy
|
|
* port (61337), then 13370, to preserve localStorage
|
|
* - Falls back to sequential ports if preferred port is unavailable
|
|
* - Last resort: lets the OS assign a port (port 0)
|
|
*
|
|
* @param reuseExisting If true, try to reuse the previously allocated port
|
|
* @returns Promise<number> The available port
|
|
*/
|
|
export async function findAvailablePort(reuseExisting = true): Promise<number> {
|
|
const isDev = !app.isPackaged
|
|
const preferredPort = isDev
|
|
? PORT_CONFIG.development
|
|
: PORT_CONFIG.production
|
|
|
|
// Try to reuse cached port if requested and available
|
|
if (reuseExisting && allocatedPort !== null) {
|
|
const available = await isPortAvailable(allocatedPort)
|
|
if (available) {
|
|
return allocatedPort
|
|
}
|
|
console.warn(
|
|
`Previously allocated port ${allocatedPort} is no longer available`,
|
|
)
|
|
allocatedPort = null
|
|
}
|
|
|
|
// In production, use the port from the last launch first
|
|
if (!isDev) {
|
|
const savedPort = loadSavedPort()
|
|
if (savedPort !== null) {
|
|
if (await isPortAvailable(savedPort)) {
|
|
allocatedPort = savedPort
|
|
return savedPort
|
|
}
|
|
console.warn(
|
|
`Port ${savedPort} from the last launch is unavailable. Data saved under it will not show on the new port.`,
|
|
)
|
|
}
|
|
}
|
|
|
|
// In production, try legacy port first to preserve existing users' localStorage
|
|
if (!isDev) {
|
|
const legacyPort = PORT_CONFIG.legacyProduction
|
|
legacyPortError = await portError(legacyPort)
|
|
if (legacyPortError === null) {
|
|
allocatedPort = legacyPort
|
|
return legacyPort
|
|
}
|
|
}
|
|
|
|
// Try preferred port
|
|
if (await isPortAvailable(preferredPort)) {
|
|
allocatedPort = preferredPort
|
|
return preferredPort
|
|
}
|
|
|
|
console.warn(
|
|
`Preferred port ${preferredPort} is in use, finding alternative...`,
|
|
)
|
|
|
|
// Fallback: try sequential ports starting from preferred + 1
|
|
for (let attempt = 1; attempt <= PORT_CONFIG.maxAttempts; attempt++) {
|
|
const port = preferredPort + attempt
|
|
if (await isPortAvailable(port)) {
|
|
allocatedPort = port
|
|
console.log(`Allocated fallback port: ${port}`)
|
|
return port
|
|
}
|
|
}
|
|
|
|
// Last resort: let the OS pick an available port
|
|
console.warn(
|
|
"All sequential ports failed. Requesting OS-assigned port (localStorage may not persist across restarts).",
|
|
)
|
|
const osPort = await new Promise<number>((resolve, reject) => {
|
|
const server = net.createServer()
|
|
server.once("error", reject)
|
|
server.once("listening", () => {
|
|
const addr = server.address()
|
|
const port = (addr as net.AddressInfo).port
|
|
server.close(() => resolve(port))
|
|
})
|
|
server.listen(0, "127.0.0.1")
|
|
})
|
|
allocatedPort = osPort
|
|
console.log(`OS assigned port: ${osPort}`)
|
|
return osPort
|
|
}
|
|
|
|
/**
|
|
* Get the currently allocated port
|
|
* Returns null if no port has been allocated yet
|
|
*/
|
|
export function getAllocatedPort(): number | null {
|
|
return allocatedPort
|
|
}
|
|
|
|
/**
|
|
* Reset the allocated port (useful for testing or restart scenarios)
|
|
*/
|
|
export function resetAllocatedPort(): void {
|
|
allocatedPort = null
|
|
}
|
|
|
|
/**
|
|
* Get the server URL with the allocated port
|
|
*/
|
|
export function getServerUrl(): string {
|
|
if (allocatedPort === null) {
|
|
throw new Error(
|
|
"No port allocated yet. Call findAvailablePort() first.",
|
|
)
|
|
}
|
|
return `http://127.0.0.1:${allocatedPort}`
|
|
}
|