Files
next-ai-draw-io/hooks/use-session-manager.ts
T
dayuan.jiang c75f74a5a0 fix: what the third round broke, and the first batch's review
MCP preview after the server lost a session (it expired, or the MCP
process restarted):
- Every server state has an id, made when the state is created. The tab
  notices a new id even when the version numbers happen to match, and
  every push names the state it was based on, so one based on a lost state
  is refused, also when it comes before the tab's first poll (the server
  recovers the saved file first).
- The tab keeps the newest canvas XML, saved or not. When the server knows
  nothing (no file) or exactly what the tab last saved, the canvas wins and
  is saved, so edits made while the server was down are kept. Otherwise
  the server's diagram (an AI write the tab missed, a cleared document
  that was saved) is shown and the tab's copy goes to History.
- Late answers to an old state's push or poll are dropped; a failed push
  says the server is unreachable; Download as .drawio saves the canvas.

Settings and server:
- Saved providers this version does not know stay in storage with their
  keys, and sending no longer trips over them.
- The desktop "Ollama (Local)" preset with a key goes to local Ollama
  again; a server model's Ollama URL variable is read; the admin panel
  writes Ollama Cloud's URL for a key without one.
- Provider error texts show again in the desktop app and for EdgeOne.
- .env: a quoted value followed by a comment ending in a quote is read as
  dotenv reads it; unquoted values are unchanged.
- Desktop app: the next launch opens the port where a chat was last
  saved; a launch elsewhere that saves nothing does not move it, and a
  page with no chats lets the next launch try the other port once.
- The Test button no longer stays busy after another tab changed the key.
- A completed append_diagram is no longer undone by an earlier failed
  edit's preview; a file read once in vain is saved again once it is read
  or gone.

From the first batch's review:
- The admin panel's Test of an entry without a URL now tests the server's
  <P>_BASE_URL, where chat sends the entry's key; chat is unchanged (the
  first fix rerouted working setups).
- The model list ends downloads that are too large, accepts answers
  without a body, and keeps the "redirects are not allowed" explanation.
- A test covers the preview's History rendering.
2026-10-05 17:33:36 +09:00

358 lines
13 KiB
TypeScript

"use client"
import { useCallback, useEffect, useRef, useState } from "react"
import { toast } from "sonner"
import { useDictionary } from "@/hooks/use-dictionary"
import {
type ChatSession,
createEmptySession,
deleteSession as deleteSessionFromDB,
enforceSessionLimit,
extractTitle,
getAllSessionMetadata,
getSession,
isIndexedDBAvailable,
migrateFromLocalStorage,
type SessionMetadata,
type StoredMessage,
saveSession,
} from "@/lib/session-storage"
export interface SessionData {
messages: StoredMessage[]
xmlSnapshots: [number, string][]
diagramXml: string
thumbnailDataUrl?: string
diagramHistory?: { svg: string; xml: string }[]
}
export interface UseSessionManagerReturn {
// State
sessions: SessionMetadata[]
currentSessionId: string | null
currentSession: ChatSession | null
isLoading: boolean
isAvailable: boolean
// Actions
switchSession: (id: string) => Promise<SessionData | null>
deleteSession: (id: string) => Promise<{ wasCurrentSession: boolean }>
// forSessionId: optional session ID to verify save targets correct session (prevents stale debounce writes)
// Resolves to false when the save failed (the user was told)
saveCurrentSession: (
data: SessionData,
forSessionId?: string | null,
) => Promise<boolean>
refreshSessions: () => Promise<void>
clearCurrentSession: () => void
}
// Reading the session list loads every stored session in full, and window
// focus also fires each time the user clicks back from the draw.io iframe
const FOCUS_REFRESH_INTERVAL_MS = 30_000
function notifySaveFailed(message: string) {
// Same id, so repeated failures update one toast instead of stacking
toast.error(message, { id: "session-save-failed", duration: 8000 })
}
interface UseSessionManagerOptions {
/** Session ID from URL param - if provided, load this session; if null, start blank */
initialSessionId?: string | null
}
export function useSessionManager(
options: UseSessionManagerOptions = {},
): UseSessionManagerReturn {
const { initialSessionId } = options
const dict = useDictionary()
const [sessions, setSessions] = useState<SessionMetadata[]>([])
const [currentSessionId, setCurrentSessionId] = useState<string | null>(
null,
)
const [currentSession, setCurrentSession] = useState<ChatSession | null>(
null,
)
const [isLoading, setIsLoading] = useState(true)
const [isAvailable, setIsAvailable] = useState(false)
const isInitializedRef = useRef(false)
// Sequence guard for URL changes - prevents out-of-order async resolution
const urlChangeSequenceRef = useRef(0)
// Load sessions list
const refreshSessions = useCallback(async () => {
if (!isIndexedDBAvailable()) return
try {
const metadata = await getAllSessionMetadata()
setSessions(metadata)
} catch (error) {
console.error("Failed to refresh sessions:", error)
}
}, [])
// Initialize on mount
useEffect(() => {
if (isInitializedRef.current) return
isInitializedRef.current = true
async function init() {
setIsLoading(true)
if (!isIndexedDBAvailable()) {
setIsAvailable(false)
setIsLoading(false)
return
}
setIsAvailable(true)
try {
// Run migration first (one-time conversion from localStorage)
await migrateFromLocalStorage()
// Load sessions list
const metadata = await getAllSessionMetadata()
setSessions(metadata)
// The desktop app may try its other port next launch, where
// an older version may have saved the chats
window.electronAPI
?.chatsLoaded?.(metadata.length)
.catch(() => {})
// Only load a session if initialSessionId is provided (from URL param)
if (initialSessionId) {
const session = await getSession(initialSessionId)
if (session) {
setCurrentSession(session)
setCurrentSessionId(session.id)
}
// If session not found, stay in blank state (URL has invalid session ID)
}
// If no initialSessionId, start with blank state (no auto-restore)
} catch (error) {
console.error("Failed to initialize session manager:", error)
} finally {
setIsLoading(false)
}
}
init()
}, [initialSessionId])
// Handle URL session ID changes after initialization
// Note: intentionally NOT including currentSessionId in deps to avoid race conditions
// when clearCurrentSession() is called before URL updates
useEffect(() => {
if (!isInitializedRef.current) return // Wait for initial load
if (!isAvailable) return
// Increment sequence to invalidate any pending async operations
urlChangeSequenceRef.current++
const currentSequence = urlChangeSequenceRef.current
async function handleSessionIdChange() {
if (initialSessionId) {
// URL has session ID - load it
const session = await getSession(initialSessionId)
// Check if this request is still the latest (sequence guard)
// If not, a newer URL change happened while we were loading
if (currentSequence !== urlChangeSequenceRef.current) {
return
}
if (session) {
// Only update if the session is different from current
setCurrentSessionId((current) => {
if (current !== session.id) {
setCurrentSession(session)
return session.id
}
return current
})
}
}
// Removed: else clause that clears session
// Clearing is now handled explicitly by clearCurrentSession()
// This prevents race conditions when URL update is async
}
handleSessionIdChange()
}, [initialSessionId, isAvailable])
// Refresh sessions on window focus (multi-tab sync), at most once per interval
const lastFocusRefreshRef = useRef(0)
useEffect(() => {
const handleFocus = () => {
const now = Date.now()
if (now - lastFocusRefreshRef.current < FOCUS_REFRESH_INTERVAL_MS) {
return
}
lastFocusRefreshRef.current = now
refreshSessions()
}
window.addEventListener("focus", handleFocus)
return () => window.removeEventListener("focus", handleFocus)
}, [refreshSessions])
// Switch to a different session
const switchSession = useCallback(
async (id: string): Promise<SessionData | null> => {
if (id === currentSessionId) return null
// Save current session first if it has messages
if (currentSession && currentSession.messages.length > 0) {
await saveSession(currentSession)
}
// Load the target session
const session = await getSession(id)
if (!session) {
console.error("Session not found:", id)
return null
}
// Update state
setCurrentSession(session)
setCurrentSessionId(session.id)
return {
messages: session.messages,
xmlSnapshots: session.xmlSnapshots,
diagramXml: session.diagramXml,
thumbnailDataUrl: session.thumbnailDataUrl,
diagramHistory: session.diagramHistory,
}
},
[currentSessionId, currentSession],
)
// Delete a session
const deleteSession = useCallback(
async (id: string): Promise<{ wasCurrentSession: boolean }> => {
const wasCurrentSession = id === currentSessionId
await deleteSessionFromDB(id)
// If deleting current session, clear state (caller will show new empty session)
if (wasCurrentSession) {
setCurrentSession(null)
setCurrentSessionId(null)
}
await refreshSessions()
return { wasCurrentSession }
},
[currentSessionId, refreshSessions],
)
// Save current session data (debounced externally by caller)
// forSessionId: if provided, verify save targets correct session (prevents stale debounce writes)
const saveCurrentSession = useCallback(
async (
data: SessionData,
forSessionId?: string | null,
): Promise<boolean> => {
// If forSessionId is provided, verify it matches current session
// This prevents stale debounced saves from overwriting a newly switched session
if (
forSessionId !== undefined &&
forSessionId !== currentSessionId
) {
return true
}
// Nothing can be stored without IndexedDB
if (!isIndexedDBAvailable()) return true
if (!currentSession) {
// Create a new session if none exists
const newSession: ChatSession = {
...createEmptySession(),
messages: data.messages,
xmlSnapshots: data.xmlSnapshots,
diagramXml: data.diagramXml,
thumbnailDataUrl: data.thumbnailDataUrl,
diagramHistory: data.diagramHistory,
title: extractTitle(data.messages),
}
// Without a stored session, keep no session id (it would end
// up in the URL and point to nothing after a reload)
if (!(await saveSession(newSession))) {
notifySaveFailed(dict.errors.sessionSaveFailed)
return false
}
await enforceSessionLimit()
setCurrentSession(newSession)
setCurrentSessionId(newSession.id)
await refreshSessions()
return true
}
// Update existing session
const updatedSession: ChatSession = {
...currentSession,
messages: data.messages,
xmlSnapshots: data.xmlSnapshots,
diagramXml: data.diagramXml,
thumbnailDataUrl:
data.thumbnailDataUrl ?? currentSession.thumbnailDataUrl,
diagramHistory:
data.diagramHistory ?? currentSession.diagramHistory,
updatedAt: Date.now(),
// Update title if it's still default and we have messages
title:
currentSession.title === "New Chat" &&
data.messages.length > 0
? extractTitle(data.messages)
: currentSession.title,
}
if (!(await saveSession(updatedSession))) {
notifySaveFailed(dict.errors.sessionSaveFailed)
return false
}
setCurrentSession(updatedSession)
// Update sessions list metadata
setSessions((prev) =>
prev.map((s) =>
s.id === updatedSession.id
? {
...s,
title: updatedSession.title,
updatedAt: updatedSession.updatedAt,
messageCount: updatedSession.messages.length,
hasDiagram:
!!updatedSession.diagramXml &&
updatedSession.diagramXml.trim().length > 0,
thumbnailDataUrl: updatedSession.thumbnailDataUrl,
}
: s,
),
)
return true
},
[currentSession, currentSessionId, refreshSessions, dict],
)
// Clear current session state (for starting fresh without loading another session)
const clearCurrentSession = useCallback(() => {
setCurrentSession(null)
setCurrentSessionId(null)
}, [])
return {
sessions,
currentSessionId,
currentSession,
isLoading,
isAvailable,
switchSession,
deleteSession,
saveCurrentSession,
refreshSessions,
clearCurrentSession,
}
}