mirror of
https://github.com/DayuanJiang/next-ai-draw-io.git
synced 2026-10-09 03:07:46 +08:00
MCP preview after the server lost a session (it expired, or the MCP process restarted): - Every server state has an id, made when the state is created. The tab notices a new id even when the version numbers happen to match, and every push names the state it was based on, so one based on a lost state is refused, also when it comes before the tab's first poll (the server recovers the saved file first). - The tab keeps the newest canvas XML, saved or not. When the server knows nothing (no file) or exactly what the tab last saved, the canvas wins and is saved, so edits made while the server was down are kept. Otherwise the server's diagram (an AI write the tab missed, a cleared document that was saved) is shown and the tab's copy goes to History. - Late answers to an old state's push or poll are dropped; a failed push says the server is unreachable; Download as .drawio saves the canvas. Settings and server: - Saved providers this version does not know stay in storage with their keys, and sending no longer trips over them. - The desktop "Ollama (Local)" preset with a key goes to local Ollama again; a server model's Ollama URL variable is read; the admin panel writes Ollama Cloud's URL for a key without one. - Provider error texts show again in the desktop app and for EdgeOne. - .env: a quoted value followed by a comment ending in a quote is read as dotenv reads it; unquoted values are unchanged. - Desktop app: the next launch opens the port where a chat was last saved; a launch elsewhere that saves nothing does not move it, and a page with no chats lets the next launch try the other port once. - The Test button no longer stays busy after another tab changed the key. - A completed append_diagram is no longer undone by an earlier failed edit's preview; a file read once in vain is saved again once it is read or gone. From the first batch's review: - The admin panel's Test of an entry without a URL now tests the server's <P>_BASE_URL, where chat sends the entry's key; chat is unchanged (the first fix rerouted working setups). - The model list ends downloads that are too large, accepts answers without a body, and keeps the "redirects are not allowed" explanation. - A test covers the preview's History rendering.
217 lines
7.1 KiB
TypeScript
217 lines
7.1 KiB
TypeScript
import { existsSync, readFileSync, writeFileSync } from "node:fs"
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import net from "node:net"
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import path from "node:path"
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import { app } from "electron"
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/**
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* Port configuration
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* Using fixed ports to preserve localStorage across restarts
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* (localStorage is origin-specific, so changing ports loses all saved data)
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*/
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const PORT_CONFIG = {
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// Development mode uses fixed port for hot reload compatibility
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development: 6002,
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// Legacy production port — tried first to preserve localStorage for existing users
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legacyProduction: 61337,
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// New production port below the ephemeral range (49152-65535)
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// to avoid conflicts with Windows Hyper-V / ephemeral port reservations
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production: 13370,
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// Maximum attempts to find an available port (fallback)
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maxAttempts: 100,
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}
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/**
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* Currently allocated port (cached after first allocation)
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*/
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let allocatedPort: number | null = null
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/**
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* Whether chats are saved under http://127.0.0.1:<port>: Electron keeps
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* each origin's IndexedDB in its own folder
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*/
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function hasStoredData(port: number): boolean {
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return existsSync(
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path.join(
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app.getPath("userData"),
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"IndexedDB",
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`http_127.0.0.1_${port}.indexeddb.leveldb`,
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),
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)
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}
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// The two fixed production ports, the only ones whose origin (and so its
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// chats and settings) is the same at every launch
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const HOME_PORTS = [PORT_CONFIG.legacyProduction, PORT_CONFIG.production]
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const chatPortFile = () => path.join(app.getPath("userData"), "chat-port.json")
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/** The fixed port where a chat was last saved, if known */
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function readChatPort(): number | null {
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try {
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const { port } = JSON.parse(readFileSync(chatPortFile(), "utf-8"))
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return HOME_PORTS.includes(port) ? port : null
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} catch {
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return null
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}
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}
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function writeChatPort(port: number): void {
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try {
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writeFileSync(chatPortFile(), JSON.stringify({ port }))
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} catch (error) {
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console.warn("Could not save the chat port:", error)
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}
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}
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/**
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* The page saved a chat: open on this port next time. Chats of the two
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* ports cannot be shown together (each origin has its own storage), so the
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* app opens where the user last worked. A launch that had to use the other
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* port and saved nothing does not move it.
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*/
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export function rememberChatPort(): void {
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const port = allocatedPort
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if (!app.isPackaged || port === null || !HOME_PORTS.includes(port)) return
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if (readChatPort() !== port) writeChatPort(port)
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}
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/**
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* The page loaded without any chats. Before any chat was saved under this
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* version (no file yet), the user's chats may be on the other fixed port,
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* where an older version opened: try it first next time.
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*/
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export function noteNoChats(): void {
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const port = allocatedPort
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if (!app.isPackaged || port === null || !HOME_PORTS.includes(port)) return
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if (existsSync(chatPortFile())) return
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const other = HOME_PORTS.find((p) => p !== port)
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if (other !== undefined && hasStoredData(other)) writeChatPort(other)
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}
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/**
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* Check if a specific port is available
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*/
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export function isPortAvailable(port: number): Promise<boolean> {
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return new Promise((resolve) => {
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const server = net.createServer()
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server.once("error", (err: NodeJS.ErrnoException) => {
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console.warn(`Port ${port} unavailable: ${err.code}`)
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resolve(false)
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})
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server.once("listening", () => {
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server.close()
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resolve(true)
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})
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server.listen(port, "127.0.0.1")
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})
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}
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/**
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* Find an available port
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* - In development: uses fixed port (6002)
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* - In production: uses the legacy port (61337), then 13370, to preserve
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* localStorage; 13370 first when only it has saved chats
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* - Falls back to sequential ports if preferred port is unavailable
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* - Last resort: lets the OS assign a port (port 0)
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*
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* @param reuseExisting If true, try to reuse the previously allocated port
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* @returns Promise<number> The available port
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*/
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export async function findAvailablePort(reuseExisting = true): Promise<number> {
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const isDev = !app.isPackaged
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const preferredPort = isDev
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? PORT_CONFIG.development
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: PORT_CONFIG.production
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// Try to reuse cached port if requested and available
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if (reuseExisting && allocatedPort !== null) {
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const available = await isPortAvailable(allocatedPort)
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if (available) {
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return allocatedPort
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}
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console.warn(
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`Previously allocated port ${allocatedPort} is no longer available`,
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)
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allocatedPort = null
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}
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// In production, first the port where a chat was last saved. Without
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// one, the legacy port first to preserve existing users' data, unless
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// only the new port has data: their app started on 13370 while Windows
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// reserved 61337, and 61337 being free now would hide it
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const chatPort = isDev ? null : readChatPort()
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const candidates = isDev
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? [preferredPort]
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: chatPort !== null
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? [chatPort, ...HOME_PORTS.filter((p) => p !== chatPort)]
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: hasStoredData(PORT_CONFIG.production) &&
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!hasStoredData(PORT_CONFIG.legacyProduction)
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? [PORT_CONFIG.production, PORT_CONFIG.legacyProduction]
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: [PORT_CONFIG.legacyProduction, PORT_CONFIG.production]
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for (const port of candidates) {
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if (await isPortAvailable(port)) {
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allocatedPort = port
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return port
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}
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}
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console.warn(
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`Preferred port ${preferredPort} is in use, finding alternative...`,
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)
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// Fallback: try sequential ports starting from preferred + 1
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for (let attempt = 1; attempt <= PORT_CONFIG.maxAttempts; attempt++) {
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const port = preferredPort + attempt
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if (await isPortAvailable(port)) {
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allocatedPort = port
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console.log(`Allocated fallback port: ${port}`)
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return port
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}
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}
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// Last resort: let the OS pick an available port
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console.warn(
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"All sequential ports failed. Requesting OS-assigned port (localStorage may not persist across restarts).",
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)
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const osPort = await new Promise<number>((resolve, reject) => {
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const server = net.createServer()
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server.once("error", reject)
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server.once("listening", () => {
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const addr = server.address()
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const port = (addr as net.AddressInfo).port
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server.close(() => resolve(port))
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})
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server.listen(0, "127.0.0.1")
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})
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allocatedPort = osPort
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console.log(`OS assigned port: ${osPort}`)
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return osPort
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}
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/**
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* Get the currently allocated port
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* Returns null if no port has been allocated yet
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*/
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export function getAllocatedPort(): number | null {
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return allocatedPort
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}
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/**
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* Reset the allocated port (useful for testing or restart scenarios)
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*/
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export function resetAllocatedPort(): void {
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allocatedPort = null
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}
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/**
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* Get the server URL with the allocated port
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*/
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export function getServerUrl(): string {
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if (allocatedPort === null) {
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throw new Error(
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"No port allocated yet. Call findAvailablePort() first.",
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)
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}
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return `http://127.0.0.1:${allocatedPort}`
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}
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