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https://github.com/DayuanJiang/next-ai-draw-io.git
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The canvas now fills the window and the chat floats on its right. draw.io is served from our own origin (public/drawio, downloaded at build time and checked against the release's SHA-256), so the app can drive the editor directly: - every AI change becomes a version card with a thumbnail; compare, restore or undo it, and Ctrl+Z on the canvas takes an AI change back in one step - shapes the AI just changed are highlighted on the canvas - selected shapes appear as a chip and are sent to the model - draw.io's own simple UI: its toolbar, menus (auto layout, Mermaid, CSV import) and page tabs; the shape library starts closed - new start screen, session rename and switcher, open .drawio files - settings split into Models & keys, Appearance, Advanced and About - Bedrock in the model settings also takes an API key instead of access keys - phones switch between canvas and chat - dark mode uses draw.io's own dark mode, with neutral greys around it With an external draw.io (NEXT_PUBLIC_DRAWIO_BASE_URL) the features above that need same origin are off. The chat logic moved from the 1500-line chat panel into a chat engine plus small UI components; zustand holds canvas, versions, settings and UI state.
157 lines
5.7 KiB
TypeScript
157 lines
5.7 KiB
TypeScript
import { nanoid } from "nanoid"
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import { create } from "zustand"
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import type { ChangeSummary } from "@/lib/diagram-diff"
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import { EMPTY_SUMMARY } from "@/lib/diagram-diff"
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/** One diagram state produced by an AI change, shown as a card in the chat */
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export interface DiagramVersion {
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id: string
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/** Shown as v{number}; it stays when older versions are dropped */
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number: number
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/** Full multi-page document after the change */
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xml: string
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/** Diagram before the change; kept only on the latest version */
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beforeXml?: string
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/** SVG data URL thumbnail; "" when none could be made */
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svg?: string
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/** Index of the user message that started this turn */
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turnIndex: number
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toolCallId?: string
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summary: ChangeSummary
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/** Drawn on an empty canvas (the card shows totals, not changes) */
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fromScratch?: boolean
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/** Saved with the session: this version is what the canvas shows */
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onCanvas?: boolean
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/** Saved with the session: this version's change was undone */
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undone?: boolean
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}
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// The two flags live on the versions so they are saved with the session
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function withFlags(
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versions: DiagramVersion[],
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onCanvasId: string | null,
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undoneId: string | null,
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): DiagramVersion[] {
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return versions.map(({ onCanvas, undone, ...rest }) => ({
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...rest,
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...(rest.id === onCanvasId && { onCanvas: true }),
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...(rest.id === undoneId && { undone: true }),
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}))
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}
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// Versions are stored with the session; keep the list bounded
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export const MAX_VERSIONS = 20
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interface VersionsState {
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versions: DiagramVersion[]
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/** The change on the latest version was undone with its card's button */
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undoneVersionId: string | null
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/** The version the canvas shows (null after an undo or hand edits) */
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onCanvasVersionId: string | null
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setVersions: (versions: DiagramVersion[]) => void
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addVersion: (version: Omit<DiagramVersion, "id" | "number">) => string
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updateVersion: (id: string, patch: Partial<DiagramVersion>) => void
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/** Drop versions from turns that are being re-run (edit or regenerate) */
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removeFromTurn: (turnIndex: number) => void
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/** The change of this version was undone; null: no undone change */
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setUndone: (id: string | null) => void
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/** This version is on the canvas again (restored or redone) */
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setOnCanvas: (id: string) => void
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/** The canvas was changed by hand (undo included): no version is on it */
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clearCanvasFlags: () => void
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clear: () => void
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}
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export const useVersionsStore = create<VersionsState>((set) => ({
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versions: [],
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undoneVersionId: null,
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onCanvasVersionId: null,
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setVersions: (versions) =>
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set({
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// A missing thumbnail could not be made: no "rendering" forever.
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// Versions saved before they had numbers count from 1.
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versions: versions.map((v, i) => ({
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...v,
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number: v.number ?? i + 1,
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svg: v.svg ?? "",
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})),
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undoneVersionId: versions.find((v) => v.undone)?.id ?? null,
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onCanvasVersionId: versions.find((v) => v.onCanvas)?.id ?? null,
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}),
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addVersion: (version) => {
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const id = nanoid(10)
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set((state) => {
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// Only the newest version keeps its "before" XML
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const older = state.versions.map(({ beforeXml, ...rest }) => rest)
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const number = (state.versions.at(-1)?.number ?? 0) + 1
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const next = [...older, { ...version, id, number }].slice(
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-MAX_VERSIONS,
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)
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return {
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versions: withFlags(next, id, null),
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undoneVersionId: null,
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onCanvasVersionId: id,
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}
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})
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return id
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},
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updateVersion: (id, patch) =>
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set((state) => ({
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versions: state.versions.map((v) =>
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v.id === id ? { ...v, ...patch } : v,
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),
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})),
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removeFromTurn: (turnIndex) =>
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set((state) => {
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const versions = state.versions.filter(
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(v) => v.turnIndex < turnIndex,
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)
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// The canvas goes back to the snapshot before that turn, which
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// can hold hand edits made after the latest kept version
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return {
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versions: withFlags(versions, null, null),
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undoneVersionId: null,
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onCanvasVersionId: null,
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}
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}),
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setUndone: (id) =>
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set((state) => ({
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versions: withFlags(state.versions, null, id),
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undoneVersionId: id,
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onCanvasVersionId: null,
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})),
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setOnCanvas: (id) =>
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set((state) => ({
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versions: withFlags(state.versions, id, null),
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undoneVersionId: null,
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onCanvasVersionId: id,
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})),
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clearCanvasFlags: () =>
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set((state) =>
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state.onCanvasVersionId === null && state.undoneVersionId === null
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? state
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: {
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versions: withFlags(state.versions, null, null),
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undoneVersionId: null,
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onCanvasVersionId: null,
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},
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),
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clear: () =>
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set({ versions: [], undoneVersionId: null, onCanvasVersionId: null }),
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}))
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/** Convert the old `diagramHistory` list ({svg, xml}) saved by earlier versions */
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export function versionsFromLegacyHistory(
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history: { svg: string; xml: string }[] | undefined,
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): DiagramVersion[] {
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if (!history?.length) return []
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return history.slice(-MAX_VERSIONS).map((entry, index) => ({
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id: `legacy-${index}`,
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number: index + 1,
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xml: entry.xml,
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svg: entry.svg,
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turnIndex: -1,
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summary: { ...EMPTY_SUMMARY },
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}))
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}
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