mirror of
https://github.com/DayuanJiang/next-ai-draw-io.git
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The canvas now fills the window and the chat floats on its right. draw.io is served from our own origin (public/drawio, downloaded at build time and checked against the release's SHA-256), so the app can drive the editor directly: - every AI change becomes a version card with a thumbnail; compare, restore or undo it, and Ctrl+Z on the canvas takes an AI change back in one step - shapes the AI just changed are highlighted on the canvas - selected shapes appear as a chip and are sent to the model - draw.io's own simple UI: its toolbar, menus (auto layout, Mermaid, CSV import) and page tabs; the shape library starts closed - new start screen, session rename and switcher, open .drawio files - settings split into Models & keys, Appearance, Advanced and About - Bedrock in the model settings also takes an API key instead of access keys - phones switch between canvas and chat - dark mode uses draw.io's own dark mode, with neutral greys around it With an external draw.io (NEXT_PUBLIC_DRAWIO_BASE_URL) the features above that need same origin are off. The chat logic moved from the 1500-line chat panel into a chat engine plus small UI components; zustand holds canvas, versions, settings and UI state.
160 lines
5.2 KiB
TypeScript
160 lines
5.2 KiB
TypeScript
import { create } from "zustand"
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import { STORAGE_KEYS } from "@/lib/storage"
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export type ThemePreference = "light" | "dark" | "system"
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export type SendShortcut = "enter" | "ctrl-enter"
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export const PANEL_MIN_WIDTH = 320
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export const PANEL_MAX_WIDTH = 560
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export const PANEL_DEFAULT_WIDTH = 384
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interface SettingsState {
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hydrated: boolean
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theme: ThemePreference
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/** Resolved from `theme` and the system setting */
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isDark: boolean
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sendShortcut: SendShortcut
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minimalStyle: boolean
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vlmValidationEnabled: boolean
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customSystemMessage: string
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maxOutputTokens: string
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panelWidth: number
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hydrate: () => void
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setTheme: (theme: ThemePreference) => void
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setSendShortcut: (value: SendShortcut) => void
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setMinimalStyle: (value: boolean) => void
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setVlmValidationEnabled: (value: boolean) => void
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setCustomSystemMessage: (value: string) => void
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setMaxOutputTokens: (value: string) => void
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setPanelWidth: (value: number) => void
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}
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function read(key: string): string | null {
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try {
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return localStorage.getItem(key)
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} catch {
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return null
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}
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}
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function write(key: string, value: string | null) {
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try {
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if (value === null) localStorage.removeItem(key)
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else localStorage.setItem(key, value)
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} catch {
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// Storage can be unavailable (private mode, quota)
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}
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}
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function systemPrefersDark(): boolean {
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return (
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typeof window !== "undefined" &&
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window.matchMedia("(prefers-color-scheme: dark)").matches
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)
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}
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function applyDarkClass(isDark: boolean) {
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document.documentElement.classList.toggle("dark", isDark)
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}
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export function clampPanelWidth(width: number): number {
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return Math.min(PANEL_MAX_WIDTH, Math.max(PANEL_MIN_WIDTH, width))
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}
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export const useSettingsStore = create<SettingsState>((set, get) => ({
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hydrated: false,
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theme: "system",
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isDark: false,
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sendShortcut: "ctrl-enter",
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minimalStyle: false,
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vlmValidationEnabled: false,
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customSystemMessage: "",
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maxOutputTokens: "",
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panelWidth: PANEL_DEFAULT_WIDTH,
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hydrate: () => {
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if (get().hydrated) return
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// Stored as "true"/"false"; missing means follow the system
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const storedDark = read(STORAGE_KEYS.darkMode)
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const theme: ThemePreference =
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storedDark === "true"
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? "dark"
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: storedDark === "false"
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? "light"
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: "system"
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const isDark =
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theme === "system" ? systemPrefersDark() : theme === "dark"
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const width = Number(read(STORAGE_KEYS.panelWidth))
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set({
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hydrated: true,
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theme,
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isDark,
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sendShortcut:
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read(STORAGE_KEYS.sendShortcut) === "enter"
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? "enter"
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: "ctrl-enter",
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minimalStyle: read(STORAGE_KEYS.minimalStyle) === "true",
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vlmValidationEnabled:
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read(STORAGE_KEYS.vlmValidationEnabled) === "true",
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customSystemMessage: read(STORAGE_KEYS.customSystemMessage) ?? "",
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maxOutputTokens: read(STORAGE_KEYS.maxOutputTokens) ?? "",
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panelWidth: width ? clampPanelWidth(width) : PANEL_DEFAULT_WIDTH,
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})
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applyDarkClass(isDark)
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// Follow system changes while the preference is "system"
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window
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.matchMedia("(prefers-color-scheme: dark)")
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.addEventListener("change", (event) => {
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if (get().theme !== "system") return
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set({ isDark: event.matches })
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applyDarkClass(event.matches)
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})
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},
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setTheme: (theme) => {
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write(
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STORAGE_KEYS.darkMode,
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theme === "system" ? null : String(theme === "dark"),
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)
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const isDark =
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theme === "system" ? systemPrefersDark() : theme === "dark"
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set({ theme, isDark })
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applyDarkClass(isDark)
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},
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setSendShortcut: (value) => {
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write(STORAGE_KEYS.sendShortcut, value)
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set({ sendShortcut: value })
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},
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setMinimalStyle: (value) => {
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write(STORAGE_KEYS.minimalStyle, String(value))
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set({ minimalStyle: value })
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},
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setVlmValidationEnabled: (value) => {
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write(STORAGE_KEYS.vlmValidationEnabled, String(value))
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set({ vlmValidationEnabled: value })
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},
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setCustomSystemMessage: (value) => {
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write(STORAGE_KEYS.customSystemMessage, value)
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set({ customSystemMessage: value })
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},
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setMaxOutputTokens: (value) => {
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const digitsOnly = value.replace(/\D/g, "")
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write(STORAGE_KEYS.maxOutputTokens, digitsOnly)
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set({ maxOutputTokens: digitsOnly })
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},
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setPanelWidth: (value) => {
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const width = clampPanelWidth(Math.round(value))
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write(STORAGE_KEYS.panelWidth, String(width))
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set({ panelWidth: width })
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},
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}))
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/**
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* Inline script for <head>: applies the dark class before the first paint so
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* dark mode does not flash white while the page loads.
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*/
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export const THEME_INIT_SCRIPT = `(function(){try{var v=localStorage.getItem(${JSON.stringify(
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STORAGE_KEYS.darkMode,
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)});var d=v==="true"||(v===null&&window.matchMedia("(prefers-color-scheme: dark)").matches);if(d)document.documentElement.classList.add("dark")}catch(e){}})()`
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