Files
next-ai-draw-io/lib/diagram-engine/types.ts
dayuan.jiang 50826c0ac8 feat(diagram-engine): open shape vocabulary — catalog + pass-through, structured style merge
The expressiveness gap traced to vocabulary: draw.io has hundreds of shapes,
the declarative layer allowed six. Opening it, with the failure modes from
design review handled:

- shapes.ts: a ~20-entry curated catalog (full style fragment incl. the
  matching perimeter — required or edges connect to the bounding box; a
  text-scale factor verified in the real editor — the same sentence overflows
  a 1.0x rhombus and fits a 1.5x one; labelOutside+glyph for umlActor-style
  figures). Any other token passes through verbatim: draw.io degrades unknown
  shapes to rectangles safely (verified). Injection-capable tokens (;/=) are
  rejected outright.
- Pass-through emits a WARNING with a nearest-catalog hint (bounded edit
  distance), so a typo'd 'cyclinder' is a one-turn fix instead of a silently
  rectangular node forever. set_shape/set_role/set_group operations make the
  fix possible without remove+re-add (which would drop links).
- mergeStyle(): style fragments merge per-key (later wins, bare shape classes
  displace each other) instead of string concatenation. This is what makes
  shape and theme composable by rule — shape owns geometry keys, theme owns
  colour/type keys, and an overlap resolves by order instead of emitting
  contradictory duplicates.
- dai_shape marker carries the declared token through the round trip:
  appearance-based reverse mapping cannot distinguish aliases (diamond vs
  decision) or a rotated queue from a cylinder.
- dai_auto marker separates engine-measured size from user-fixed size: parsed
  boxes no longer freeze the first layout's numbers, so changing a label
  re-measures. Pinned nodes keep everything, as before.
- draw_graph's closed shape enum opened to match (first instance of the
  schema-drift problem the review predicted).

14 new tests: merge ownership, injection rejection, near-match hints,
alias-preserving round trip, re-measure on label change, mxgraph.* tokens
staying boxes with role/group intact. 556 unit tests green; acceptance
diagram (person/hexagon/cylinder/queue/cloud/decision/callout) verified in
the real editor.
2026-08-09 21:56:09 +09:00

316 lines
9.9 KiB
TypeScript

/**
* The declarative node tree the layout engine works on.
*
* The model never writes coordinates. It declares nesting and direction; the engine
* computes every x/y/width/height. The tree is not persisted anywhere — it is
* re-derived from the canvas XML whenever it is needed (see parse.ts), so the canvas
* stays the single source of truth and a user's manual edits are an input, never
* something to be reconciled against a second copy of the state.
*/
import type { Direction } from "./markers"
import type { Role } from "./theme"
export type { Direction } from "./markers"
export type { Role } from "./theme"
/**
* Which cell of a swimlane pool a node sits in.
*
* `lane` indexes the role band, `col` the position along the flow. Cells are sparse:
* nothing has to fill lane 1 column 3 for lane 2 column 3 to exist.
*/
export interface PoolCell {
lane: number
col: number
}
/**
* Cross-axis behaviour of a child inside a row/col group, CSS's align-items per child:
* pin to either edge, centre (the default), or stretch to fill the axis.
*/
export type Align = "start" | "center" | "end" | "stretch"
/**
* What a box IS, drawn as its conventional outline.
*
* Open vocabulary: catalog names ("cylinder", "decision", "person"…) get full engine
* support — correct perimeter, text sized to fit the outline. Any other draw.io shape
* token passes through verbatim and degrades to a rectangle if the editor does not
* know it. See shapes.ts.
*/
export type BoxShape = string
/** A catalog icon: a real stencil, drawn at a fixed glyph size with a label below. */
export interface IconNode {
kind: "icon"
id: string
/** Catalog name, e.g. "s3" or "azure_virtual_machine". Resolved to a style by the catalog. */
name: string
label: string
/** Glyph size in px. Defaults to the diagram's icon size. */
size?: number
/** Verbatim style, when recovered from XML. Preferred over re-resolving `name`. */
style?: string
/** User froze this node's position — the engine must not move it. */
pinned?: boolean
/** Absolute geometry, when recovered from XML. Only meaningful for a pinned node. */
rect?: Rect
/** Position within a `pool` parent. Ignored elsewhere. */
cell?: PoolCell
}
/** A plain labelled rectangle, for things the catalog has no icon for. */
export interface BoxNode {
kind: "box"
id: string
label: string
w?: number
h?: number
fill?: string
stroke?: string
bold?: boolean
/** What this node IS in the information hierarchy; the theme decides how that looks. */
role?: Role
/** Semantic zone name; every node sharing a group gets the same hue ramp. */
group?: string
/** Share of the parent's leftover flow-axis space, like flex-grow. 0/absent = natural size. */
grow?: number
/** Cross-axis behaviour within the parent. Absent = center; stretch = fill it. */
align?: Align
/** Flowchart outline. Absent means a plain rectangle. */
shape?: BoxShape
style?: string
pinned?: boolean
rect?: Rect
/** Position within a `pool` parent. Ignored elsewhere. */
cell?: PoolCell
}
/** A page title. At most one per diagram; laid out outside the tree flow. */
export interface TitleNode {
kind: "title"
id: string
label: string
}
/**
* A container that stacks its children in one direction.
*
* `gname` is the catalog group stencil (group_vpc, group_region, …). When null the
* container renders as a plain frame — a labelled rectangle with a border.
*/
export interface GroupNode {
kind: "group"
id: string
gname: string | null
label: string
dir: Extract<Direction, "row" | "col">
gap: number
children: DiagramNode[]
fill?: string
stroke?: string
/** Section role; a themed panel for its children. */
role?: Role
/** Semantic zone name; the panel takes this hue's tint. */
group?: string
/** Share of the parent's leftover flow-axis space, like flex-grow. */
grow?: number
/** Cross-axis behaviour within the parent. Absent = center; stretch = fill it. */
align?: Align
/** Interior padding, px. Absent = the default (24). */
pad?: number
style?: string
pinned?: boolean
rect?: Rect
}
/** A container that packs its children into a fixed number of columns. */
export interface GridNode {
kind: "grid"
id: string
gname: string | null
label: string
cols: number
gap: number
children: DiagramNode[]
fill?: string
stroke?: string
style?: string
pinned?: boolean
rect?: Rect
}
/**
* A swimlane pool: a sparse grid of (lane, column) cells.
*
* `lanes` names the role bands. Each child declares which cell it occupies, and empty
* cells stay empty — that is the whole point of a swimlane diagram, where a step belongs
* to exactly one role and the columns show the order things happen in.
*
* `phases` is an optional band of milestone labels above the columns.
*/
export interface PoolNode {
kind: "pool"
id: string
label: string
/** Role names, one per band. */
lanes: string[]
/** Milestone labels spanning the columns. Empty means no milestone band. */
phases: string[]
/** "horizontal": lanes stack downwards, flow left to right. "vertical": the mirror. */
orientation: "horizontal" | "vertical"
gap: number
children: DiagramNode[]
style?: string
pinned?: boolean
rect?: Rect
}
/**
* A sequence diagram: participants across the top, lifelines hanging below them.
*
* Children are the participant heads, in left-to-right order. The messages are ordinary
* links whose `step` gives the vertical order — so the same `link` operation that draws
* an arrow in a flowchart draws a message here.
*
* The engine emits the lifelines as separate cells; they are not nodes, because nothing
* ever attaches to a lifeline directly.
*/
export interface SequenceNode {
kind: "sequence"
id: string
label: string
/** Horizontal distance between participant centres. */
gap: number
/** Vertical distance between consecutive messages. */
step: number
children: DiagramNode[]
style?: string
pinned?: boolean
rect?: Rect
}
/**
* A mind map or org chart: a root with branches radiating from it.
*
* Children are a FLAT list of every node in the map. The hierarchy comes from the links —
* an arrow from A to B means B is a branch of A — not from nesting.
*
* That is not a shortcut, it is the only thing that works: a branch of a mind map is a
* labelled box that also has sub-branches, and a box cannot hold children. Reading the
* hierarchy from the arrows also matches what the diagram means, since in a mind map or an
* org chart the arrows ARE the structure.
*
* `spread: "radial"` fans branches out on both sides of the centre, which is what a mind
* map wants. `spread: "down"` puts every branch below the centre, which is what an org
* chart wants: a reporting line only reads correctly downwards.
*/
export interface RadialNode {
kind: "radial"
id: string
label: string
spread: "radial" | "down"
/** Distance from a parent's edge to its children. */
gap: number
children: DiagramNode[]
style?: string
pinned?: boolean
rect?: Rect
}
export type ContainerNode =
| GroupNode
| GridNode
| PoolNode
| SequenceNode
| RadialNode
export type LeafNode = IconNode | BoxNode | TitleNode
export type DiagramNode = ContainerNode | LeafNode
export interface Rect {
x: number
y: number
w: number
h: number
}
/** An arrow. Routing is the engine's business; the model only says what connects to what. */
export interface LinkSpec {
/** Cell id, so an existing edge can be addressed by later operations. */
id?: string
source: string
target: string
label?: string
/** Dashed line — replication, sync, policy, lineage. */
dashed?: boolean
/** Step number, rendered as an "N. " prefix on the label. */
step?: number
/** Verbatim style, when recovered from XML. */
style?: string
}
/** A whole diagram page: the node forest plus its arrows. */
export interface DiagramTree {
/** Top-level nodes, in layout order. */
roots: DiagramNode[]
links: LinkSpec[]
/** Page title, if the diagram has one. */
title?: string
/**
* Cells the parser could not fit into the tree — a user's own annotation boxes, a
* legend, shapes from an imported file. Kept verbatim and re-emitted untouched so
* a re-layout never destroys work the engine does not understand.
*/
foreign: ForeignCell[]
}
/** A cell carried through the round-trip without interpretation. */
export interface ForeignCell {
id: string
/** The cell's own serialised XML, verbatim. */
xml: string
/** Parent id at parse time, so it can be re-attached. */
parent: string
}
export function isContainer(n: DiagramNode): n is ContainerNode {
return (
n.kind === "group" ||
n.kind === "grid" ||
n.kind === "pool" ||
n.kind === "sequence" ||
n.kind === "radial"
)
}
export function isLeaf(n: DiagramNode): n is LeafNode {
return !isContainer(n)
}
/** Depth-first walk over a node and its descendants. */
export function* walk(n: DiagramNode): Generator<DiagramNode> {
yield n
if (isContainer(n)) for (const c of n.children) yield* walk(c)
}
/** Every node in a tree, in document order. */
export function* walkTree(t: DiagramTree): Generator<DiagramNode> {
for (const r of t.roots) yield* walk(r)
}
/** Find a node by id, or null. */
export function findNode(t: DiagramTree, id: string): DiagramNode | null {
for (const n of walkTree(t)) if (n.id === id) return n
return null
}
/** The container holding `id`, or null when it is a root or absent. */
export function findParent(t: DiagramTree, id: string): ContainerNode | null {
for (const n of walkTree(t)) {
if (!isContainer(n)) continue
if (n.children.some((c) => c.id === id)) return n
}
return null
}