Files
next-ai-draw-io/hooks/use-panel-width.ts
T
dayuan.jiang 366d9ee4ff feat(ui): canvas-first redesign with a self-hosted draw.io
The canvas now fills the window and the chat floats on its right. draw.io is
served from our own origin (public/drawio, downloaded at build time and
checked against the release's SHA-256), so the app can drive the editor
directly:

- every AI change becomes a version card with a thumbnail; compare, restore
  or undo it, and Ctrl+Z on the canvas takes an AI change back in one step
- shapes the AI just changed are highlighted on the canvas
- selected shapes appear as a chip and are sent to the model
- the app's own canvas toolbar, shape library and page tabs replace
  draw.io's chrome
- new start screen, session rename and switcher, open .drawio files
- settings split into Models & keys, Appearance, Advanced and About
- phones switch between canvas and chat
- dark mode keeps the diagram on a white sheet and no longer flashes

With an external draw.io (NEXT_PUBLIC_DRAWIO_BASE_URL) the app falls back to
draw.io's own toolbar and the features above that need same origin are off.

The chat logic moved from the 1500-line chat panel into a chat engine plus
small UI components; zustand holds canvas, versions, settings and UI state.
2026-10-06 22:01:09 +09:00

23 lines
879 B
TypeScript

import { useEffect, useState } from "react"
import { PANEL_MIN_WIDTH, useSettingsStore } from "@/stores/settings-store"
// Room the canvas keeps next to the chat panel in a small window
const MIN_CANVAS_WIDTH = 400
/** The chat panel's width, narrower when the window has no room for it */
export function usePanelWidth(): number {
const width = useSettingsStore((s) => s.panelWidth)
// Set after mounting, so the server render and the first one agree
const [windowWidth, setWindowWidth] = useState(Number.POSITIVE_INFINITY)
useEffect(() => {
const update = () => setWindowWidth(window.innerWidth)
update()
window.addEventListener("resize", update)
return () => window.removeEventListener("resize", update)
}, [])
return Math.max(
PANEL_MIN_WIDTH,
Math.min(width, windowWidth - MIN_CANVAS_WIDTH),
)
}