Files
next-ai-draw-io/stores/versions-store.ts
T
dayuan.jiang 2757509d4e fix(chat): the AI reads and draws the page the user is viewing
The model always got the first page and display_diagram replaced the whole
file with one page, so drawing on page 3 of a multi-page file deleted the
other pages (#241), and edits went to page 1 while the user looked at
another page.

Now a turn records the page the user is viewing when the message is sent.
That page's model goes to the model (also as previousXml, on regenerate and
in edit_diagram error messages), selected shapes are sent on any page,
display_diagram and append_diagram replace only that page (a drawing that
brings several pages still replaces the file), edit_diagram targets it,
and the streaming preview draws on it. Compact cells and default styles
take the layer and the edges of that page, in the preview and in
editDiagram. The editor bridge replaces the current page in place when the
other pages are unchanged, so Ctrl+Z undoes an AI change on a multi-page
file in one step; when a full load is needed, the user's page is shown
again afterwards. Version summaries and the compare dialog count the page
the change was made on.
2026-10-10 22:14:50 +09:00

159 lines
5.8 KiB
TypeScript

import { nanoid } from "nanoid"
import { create } from "zustand"
import type { ChangeSummary } from "@/lib/diagram-diff"
import { EMPTY_SUMMARY } from "@/lib/diagram-diff"
/** One diagram state produced by an AI change, shown as a card in the chat */
export interface DiagramVersion {
id: string
/** Shown as v{number}; it stays when older versions are dropped */
number: number
/** Full multi-page document after the change */
xml: string
/** The page the change was made on; older sessions have none (the first page) */
pageId?: string
/** Diagram before the change; kept only on the latest version */
beforeXml?: string
/** SVG data URL thumbnail; "" when none could be made */
svg?: string
/** Index of the user message that started this turn */
turnIndex: number
toolCallId?: string
summary: ChangeSummary
/** Drawn on an empty canvas (the card shows totals, not changes) */
fromScratch?: boolean
/** Saved with the session: this version is what the canvas shows */
onCanvas?: boolean
/** Saved with the session: this version's change was undone */
undone?: boolean
}
// The two flags live on the versions so they are saved with the session
function withFlags(
versions: DiagramVersion[],
onCanvasId: string | null,
undoneId: string | null,
): DiagramVersion[] {
return versions.map(({ onCanvas, undone, ...rest }) => ({
...rest,
...(rest.id === onCanvasId && { onCanvas: true }),
...(rest.id === undoneId && { undone: true }),
}))
}
// Versions are stored with the session; keep the list bounded
export const MAX_VERSIONS = 20
interface VersionsState {
versions: DiagramVersion[]
/** The change on the latest version was undone with its card's button */
undoneVersionId: string | null
/** The version the canvas shows (null after an undo or hand edits) */
onCanvasVersionId: string | null
setVersions: (versions: DiagramVersion[]) => void
addVersion: (version: Omit<DiagramVersion, "id" | "number">) => string
updateVersion: (id: string, patch: Partial<DiagramVersion>) => void
/** Drop versions from turns that are being re-run (edit or regenerate) */
removeFromTurn: (turnIndex: number) => void
/** The change of this version was undone; null: no undone change */
setUndone: (id: string | null) => void
/** This version is on the canvas again (restored or redone) */
setOnCanvas: (id: string) => void
/** The canvas was changed by hand (undo included): no version is on it */
clearCanvasFlags: () => void
clear: () => void
}
export const useVersionsStore = create<VersionsState>((set) => ({
versions: [],
undoneVersionId: null,
onCanvasVersionId: null,
setVersions: (versions) =>
set({
// A missing thumbnail could not be made: no "rendering" forever.
// Versions saved before they had numbers count from 1.
versions: versions.map((v, i) => ({
...v,
number: v.number ?? i + 1,
svg: v.svg ?? "",
})),
undoneVersionId: versions.find((v) => v.undone)?.id ?? null,
onCanvasVersionId: versions.find((v) => v.onCanvas)?.id ?? null,
}),
addVersion: (version) => {
const id = nanoid(10)
set((state) => {
// Only the newest version keeps its "before" XML
const older = state.versions.map(({ beforeXml, ...rest }) => rest)
const number = (state.versions.at(-1)?.number ?? 0) + 1
const next = [...older, { ...version, id, number }].slice(
-MAX_VERSIONS,
)
return {
versions: withFlags(next, id, null),
undoneVersionId: null,
onCanvasVersionId: id,
}
})
return id
},
updateVersion: (id, patch) =>
set((state) => ({
versions: state.versions.map((v) =>
v.id === id ? { ...v, ...patch } : v,
),
})),
removeFromTurn: (turnIndex) =>
set((state) => {
const versions = state.versions.filter(
(v) => v.turnIndex < turnIndex,
)
// The canvas goes back to the snapshot before that turn, which
// can hold hand edits made after the latest kept version
return {
versions: withFlags(versions, null, null),
undoneVersionId: null,
onCanvasVersionId: null,
}
}),
setUndone: (id) =>
set((state) => ({
versions: withFlags(state.versions, null, id),
undoneVersionId: id,
onCanvasVersionId: null,
})),
setOnCanvas: (id) =>
set((state) => ({
versions: withFlags(state.versions, id, null),
undoneVersionId: null,
onCanvasVersionId: id,
})),
clearCanvasFlags: () =>
set((state) =>
state.onCanvasVersionId === null && state.undoneVersionId === null
? state
: {
versions: withFlags(state.versions, null, null),
undoneVersionId: null,
onCanvasVersionId: null,
},
),
clear: () =>
set({ versions: [], undoneVersionId: null, onCanvasVersionId: null }),
}))
/** Convert the old `diagramHistory` list ({svg, xml}) saved by earlier versions */
export function versionsFromLegacyHistory(
history: { svg: string; xml: string }[] | undefined,
): DiagramVersion[] {
if (!history?.length) return []
return history.slice(-MAX_VERSIONS).map((entry, index) => ({
id: `legacy-${index}`,
number: index + 1,
xml: entry.xml,
svg: entry.svg,
turnIndex: -1,
summary: { ...EMPTY_SUMMARY },
}))
}