Files
next-ai-draw-io/stores/versions-store.ts
T
dayuan.jiang 06621764b2 refactor(chat): drop redesign leftovers and old-format migrations
- stores/versions-store.ts, hooks/use-session-manager.ts,
  lib/session-storage.ts: remove the diagramHistory conversion layer,
  the localStorage chat migration and the empty templates store
- stores/canvas-store.ts, lib/drawio/editor-bridge.ts: remove the
  pages list nothing read
- components/chat/chat-engine.tsx: use the context's chartXMLRef and
  latestSvgRef instead of local copies, subscribe to one settings field,
  stop prefetching quota limits (lib/use-quota-manager.tsx takes the
  values from the 429 body), readDiagramFile delegates to the MCP
  loader (which now strips XML prologs and accepts <svg:svg>)
- contexts/diagram-context.tsx: one requestTaggedExport path for
  thumbnails, validation, fetch and save; fetchDiagramXml replaces
  handleExport plus the exported resolver map
- hooks/use-validate-diagram.ts and app/api/validate-diagram: plain
  fetch returning JSON instead of a streamed object nobody consumed
- hooks/use-diagram-tool-handlers.ts: drop the DEBUG blocks; canvas
  vars inheritance lives in placeOnPage (lib/diagram-pages.ts)
- lobby-hero, icon-button, drawio-frame: remove unreachable branches
  and unused props
2026-10-12 08:17:11 +09:00

141 lines
5.2 KiB
TypeScript

import { nanoid } from "nanoid"
import { create } from "zustand"
import type { ChangeSummary } from "@/lib/diagram-diff"
/** One diagram state produced by an AI change, shown as a card in the chat */
export interface DiagramVersion {
id: string
/** Shown as v{number}; it stays when older versions are dropped */
number: number
/** Full multi-page document after the change */
xml: string
/** The page the change was made on; older sessions have none (the first page) */
pageId?: string
/** Diagram before the change; kept only on the latest version */
beforeXml?: string
/** SVG data URL thumbnail; "" when none could be made */
svg?: string
/** Index of the user message that started this turn */
turnIndex: number
toolCallId?: string
summary: ChangeSummary
/** Drawn on an empty canvas (the card shows totals, not changes) */
fromScratch?: boolean
/** Saved with the session: this version is what the canvas shows */
onCanvas?: boolean
/** Saved with the session: this version's change was undone */
undone?: boolean
}
// The two flags live on the versions so they are saved with the session
function withFlags(
versions: DiagramVersion[],
onCanvasId: string | null,
undoneId: string | null,
): DiagramVersion[] {
return versions.map(({ onCanvas, undone, ...rest }) => ({
...rest,
...(rest.id === onCanvasId && { onCanvas: true }),
...(rest.id === undoneId && { undone: true }),
}))
}
// Versions are stored with the session; keep the list bounded
export const MAX_VERSIONS = 20
interface VersionsState {
versions: DiagramVersion[]
/** The change on the latest version was undone with its card's button */
undoneVersionId: string | null
/** The version the canvas shows (null after an undo or hand edits) */
onCanvasVersionId: string | null
setVersions: (versions: DiagramVersion[]) => void
addVersion: (version: Omit<DiagramVersion, "id" | "number">) => string
updateVersion: (id: string, patch: Partial<DiagramVersion>) => void
/** Drop versions from turns that are being re-run (edit or regenerate) */
removeFromTurn: (turnIndex: number) => void
/** The change of this version was undone; null: no undone change */
setUndone: (id: string | null) => void
/** This version is on the canvas again (restored or redone) */
setOnCanvas: (id: string) => void
/** The canvas was changed by hand (undo included): no version is on it */
clearCanvasFlags: () => void
clear: () => void
}
export const useVersionsStore = create<VersionsState>((set) => ({
versions: [],
undoneVersionId: null,
onCanvasVersionId: null,
setVersions: (versions) =>
set({
// A missing thumbnail could not be made: no "rendering" forever.
versions: versions.map((v) => ({
...v,
svg: v.svg ?? "",
})),
undoneVersionId: versions.find((v) => v.undone)?.id ?? null,
onCanvasVersionId: versions.find((v) => v.onCanvas)?.id ?? null,
}),
addVersion: (version) => {
const id = nanoid(10)
set((state) => {
// Only the newest version keeps its "before" XML
const older = state.versions.map(({ beforeXml, ...rest }) => rest)
const number = (state.versions.at(-1)?.number ?? 0) + 1
const next = [...older, { ...version, id, number }].slice(
-MAX_VERSIONS,
)
return {
versions: withFlags(next, id, null),
undoneVersionId: null,
onCanvasVersionId: id,
}
})
return id
},
updateVersion: (id, patch) =>
set((state) => ({
versions: state.versions.map((v) =>
v.id === id ? { ...v, ...patch } : v,
),
})),
removeFromTurn: (turnIndex) =>
set((state) => {
const versions = state.versions.filter(
(v) => v.turnIndex < turnIndex,
)
// The canvas goes back to the snapshot before that turn, which
// can hold hand edits made after the latest kept version
return {
versions: withFlags(versions, null, null),
undoneVersionId: null,
onCanvasVersionId: null,
}
}),
setUndone: (id) =>
set((state) => ({
versions: withFlags(state.versions, null, id),
undoneVersionId: id,
onCanvasVersionId: null,
})),
setOnCanvas: (id) =>
set((state) => ({
versions: withFlags(state.versions, id, null),
undoneVersionId: null,
onCanvasVersionId: id,
})),
clearCanvasFlags: () =>
set((state) =>
state.onCanvasVersionId === null && state.undoneVersionId === null
? state
: {
versions: withFlags(state.versions, null, null),
undoneVersionId: null,
onCanvasVersionId: null,
},
),
clear: () =>
set({ versions: [], undoneVersionId: null, onCanvasVersionId: null }),
}))