The test clicked the canvas at (10, 10) to deselect. When the click on the
shape before it needed retries, Playwright scrolled the shape into the
container's top-left corner, so the next click landed on the shape and the
selection stayed (seen on the main run of cd5352c and on #973). The new
clickEmptyCanvas helper clicks the corner farthest from the shape.
Reproduced locally by scrolling the shape into the corner: the old click
keeps the selection, the helper clears it.
* fix(chat): the AI reads and draws the page the user is viewing
The model always got the first page and display_diagram replaced the whole
file with one page, so drawing on page 3 of a multi-page file deleted the
other pages (#241), and edits went to page 1 while the user looked at
another page.
Now a turn records the page the user is viewing when the message is sent.
That page's model goes to the model (also as previousXml, on regenerate and
in edit_diagram error messages), selected shapes are sent on any page,
display_diagram and append_diagram replace only that page (a drawing that
brings several pages still replaces the file), edit_diagram targets it,
and the streaming preview draws on it. Compact cells and default styles
take the layer and the edges of that page, in the preview and in
editDiagram. The editor bridge replaces the current page in place when the
other pages are unchanged, so Ctrl+Z undoes an AI change on a multi-page
file in one step; when a full load is needed, the user's page is shown
again afterwards. Version summaries and the compare dialog count the page
the change was made on.
* test: read the failed edit's output without unsafe optional chaining
Tabs Models, General, Drawing and About, each with a fixed title row.
The models tab becomes three pages: the user's providers with one status
each and the server's models; a searchable picker of all 24 providers in
four groups; and a provider page in three steps (connection, models,
test). A new provider gets its first suggested model, and a passing test
offers to use the model in the chat. Bedrock asks for one way of signing
in, with an optional session token for temporary access keys.
The composer's model picker lists every model, marking untested and
failed ones, and can open the provider picker. A chat error that offers
model settings opens the provider the request went to.
The canvas now fills the window and the chat floats on its right. draw.io is
served from our own origin (public/drawio, downloaded at build time and
checked against the release's SHA-256), so the app can drive the editor
directly:
- every AI change becomes a version card with a thumbnail; compare, restore
or undo it, and Ctrl+Z on the canvas takes an AI change back in one step
- shapes the AI just changed are highlighted on the canvas
- selected shapes appear as a chip and are sent to the model
- draw.io's own simple UI: its toolbar, menus (auto layout, Mermaid, CSV
import) and page tabs; the shape library starts closed
- new start screen, session rename and switcher, open .drawio files
- settings split into Models & keys, Appearance, Advanced and About
- Bedrock in the model settings also takes an API key instead of access keys
- phones switch between canvas and chat
- dark mode uses draw.io's own dark mode, with neutral greys around it
With an external draw.io (NEXT_PUBLIC_DRAWIO_BASE_URL) the features above
that need same origin are off.
The chat logic moved from the 1500-line chat panel into a chat engine plus
small UI components; zustand holds canvas, versions, settings and UI state.