* fix: raise the output budget so reasoning models reach the tool call
A reasoning model spends the output budget in order: thinking first, then prose,
then the tool call. With 16000 the thinking alone can consume all of it, so the
turn ends with finishReason "length" before display_diagram is ever called. The
canvas stays empty and nothing surfaces in the UI, because no tool call means no
tool error, and the client never reads finishReason.
Measured on openrouter deepseek/deepseek-v4-flash, the model from the report:
- max_tokens=800 with reasoning on returns reasoning_tokens=800, empty content,
finish_reason length. So reasoning is billed against this budget, not exempt.
- refining an existing diagram (19k chars of XML in the input) produced 49142
chars of reasoning, zero tool calls, finishReason "length" at 16000
- the same request at 40000 finished and called edit_diagram with 12 operations
64000 cannot just be sent to every model: bedrock claude-3-haiku caps at 4096,
nova-lite at 10000, and the openrouter deepseek-r1 endpoint counts input and
output against one 64000 ceiling. All three name the real limit in the 400, so
parse it and retry once. Verified: nova-lite logs "64000 rejected, retrying with
10000" and then completes its tool call.
Also expose the budget in Settings. It is sent as a header rather than read from
env only, so desktop users can raise it themselves without an env file.
vercel.json goes back to the 300s it had before #238 traded it for $2-4/month.
That is now Vercel's own default, and billing pauses while the function waits on
the model, so the saving that motivated 120s no longer applies. edgeone.json is
left alone: its 120 may be that platform's actual ceiling.
* fix: only reinterpret an error as a budget rejection when it says so
Review of the first commit found the retry could fire on errors that have
nothing to do with the budget, which would replace a readable provider error
with a truncated response: exactly the symptom this PR exists to remove.
- Drop the generic "lower than N" pattern. For the Bedrock message it was dead
code, since "model limit of N" matches first with the same number. Left live,
it would read a number out of any message shaped like "must be lower than 2".
- Skip errors whose status is not 400 or 422, so auth and rate-limit failures
are never reinterpreted.
- Require the parsed ceiling to be at least 1024. Below that a diagram cannot
come out whole, so retrying would hide the error behind broken XML.
- Validate MAX_OUTPUT_TOKENS from env the same way as the header, so a stray
"-1" falls back instead of reaching the provider.
Adds tests for the retry wrapper itself, which had none: it retries once with
the named ceiling, leaves a 401 alone, does not retry when the ceiling is not
smaller, propagates a second rejection, and preserves the other call options.
Re-verified against the live APIs: bedrock nova-lite still logs "64000 rejected,
retrying with 10000" and completes its tool call, and deepseek-v4-flash still
finishes normally at 64000.
The Lint & Unit Tests PR status check is failing
at the "Run lint" step over a half-dozen issues.
This is causing all PR's to fail the Lint & Unit tets check.
This fix resolves those issues.
Signed-off-by: Bryon Nevis <bryon.nevis@intel.com>
* test: add Vitest and Playwright testing infrastructure
- Add Vitest for unit tests (39 tests)
- cached-responses.test.ts
- ai-providers.test.ts
- chat-helpers.test.ts
- utils.test.ts
- Add Playwright for E2E tests (3 smoke tests)
- Homepage load
- Japanese locale
- Settings dialog
- Add CI workflow (.github/workflows/test.yml)
- Add vitest.config.mts and playwright.config.ts
- Update .gitignore for test artifacts
* test: add more E2E tests for UI components
- Chat panel tests (interactive elements, iframe)
- Settings tests (dark mode, language, draw.io theme)
- Save dialog tests (buttons exist)
- History dialog tests
- Model config tests
- Keyboard interaction tests
- Upload area tests
Total: 15 E2E tests, all passing
* test: fix E2E test issues from review
Fixes based on Gemini and Codex review:
- Remove brittle nth(1) selector in keyboard tests
- Remove waitForTimeout(500) race condition
- Remove if(isVisible) silent skip patterns
- Add proper assertions instead of no-op checks
- Remove expect(count >= 0) that always passes
- Remove unused hasProviderUI variable
All 14 E2E tests and 39 unit tests pass.
* style: auto-format with Biome
* fix: resolve lint errors for CI
* test(e2e): add diagram generation tests with mocked AI responses
- Add tests for generate, edit, and append diagram operations
- Use SSE mocked responses matching AI SDK UI message stream format
- Generate mxCell XML directly in tests for deterministic assertions
- Tests verify tool card rendering and 'Complete' badge state
* test: add comprehensive E2E tests for all major features
- Error handling tests (API errors, rate limits, network timeout, truncated XML)
- Multi-turn conversation tests (sequential requests, history preservation)
- File upload tests (upload button, file preview, sending with message)
- Theme switching tests (dark mode toggle, persistence, system preference)
- Language switching tests (EN/JA/ZH, persistence, locale URLs)
- Iframe interaction tests (draw.io loading, toolbar, diagram rendering)
- Copy/paste tests (chat input, XML input, special characters)
- History restore tests (new chat, persistence, browser navigation)
* refactor: extract shared test helpers and improve error assertions
- Create tests/e2e/lib/helpers.ts with shared SSE mock functions
- Add proper error UI assertions to error-handling.spec.ts
- Remove waitForTimeout calls in favor of real assertions
- Update 6 test files to use shared helpers
* docs: add testing section to CONTRIBUTING.md
* fix: improve test infrastructure based on PR review
- Fix double build in CI: remove redundant build from playwright webServer
- Export chat helpers from shared module for proper unit testing
- Replace waitForTimeout with explicit waits in E2E tests
- Add data-testid attributes to settings and new chat buttons
- Add list reporter for CI to show failures in logs
- Add Playwright browser caching to speed up CI
- Add vitest coverage configuration
- Fix conditional test assertions to use test.skip() instead of silent pass
- Remove unused variables flagged by linter
* fix: improve E2E test assertions and remove silent skips
- Replace silent test.skip() with explicit conditional skips
- Add actual persistence assertion after page reload
- Use data-testid selector for new chat button test
* refactor: add shared fixtures and test.step() patterns
- Add tests/e2e/lib/fixtures.ts with shared test helpers
- Add tests/e2e/fixtures/diagrams.ts with XML test data
- Add expectBeforeAndAfterReload() helper for persistence tests
- Add test.step() for better test reporting in complex tests
- Consolidate mock helpers into fixtures module
- Reduce code duplication across 17 test files
* fix: make persistence tests more reliable
- Remove expectBeforeAndAfterReload from mocked API tests
- Add explicit test.step() for before/after reload checks
- Add retry config for flaky clipboard tests
- Add sleep after reload for language persistence test
* test: remove flaky XML paste test
* docs: run both unit and e2e tests before PR
* chore: add type check and unit test git hooks
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>