- tests/e2e/lib: openApp(page, { path, config }), MODEL_CONFIGS_KEY,
savedModelConfigs, settingsDialog, chunkedReplies, sse() and
toolCallEvents() replace about 70 copies of goto + wait for iframe,
three local openApp functions, 14 window.fetch overrides and the
Node-side SSE serialisers; unused fixtures removed
- delete theme, save, history, model-config, upload and copy-paste
specs (the copy-button test moves to chat.spec.ts); trim
iframe-interaction, history-restore, keyboard and smoke to tests that
can fail; file-upload asserts on the preview image
- settings-review-fixes.spec.ts split by topic into settings-bedrock,
settings-tabs-sync and settings-providers
- unit tests use vi.stubEnv with unstubEnvs: true instead of
hand-written process.env save and restore loops
The canvas now fills the window and the chat floats on its right. draw.io is
served from our own origin (public/drawio, downloaded at build time and
checked against the release's SHA-256), so the app can drive the editor
directly:
- every AI change becomes a version card with a thumbnail; compare, restore
or undo it, and Ctrl+Z on the canvas takes an AI change back in one step
- shapes the AI just changed are highlighted on the canvas
- selected shapes appear as a chip and are sent to the model
- draw.io's own simple UI: its toolbar, menus (auto layout, Mermaid, CSV
import) and page tabs; the shape library starts closed
- new start screen, session rename and switcher, open .drawio files
- settings split into Models & keys, Appearance, Advanced and About
- Bedrock in the model settings also takes an API key instead of access keys
- phones switch between canvas and chat
- dark mode uses draw.io's own dark mode, with neutral greys around it
With an external draw.io (NEXT_PUBLIC_DRAWIO_BASE_URL) the features above
that need same origin are off.
The chat logic moved from the 1500-line chat panel into a chat engine plus
small UI components; zustand holds canvas, versions, settings and UI state.