feat(ui): canvas-first redesign with a self-hosted draw.io (#957)

The canvas now fills the window and the chat floats on its right. draw.io is
served from our own origin (public/drawio, downloaded at build time and
checked against the release's SHA-256), so the app can drive the editor
directly:

- every AI change becomes a version card with a thumbnail; compare, restore
  or undo it, and Ctrl+Z on the canvas takes an AI change back in one step
- shapes the AI just changed are highlighted on the canvas
- selected shapes appear as a chip and are sent to the model
- draw.io's own simple UI: its toolbar, menus (auto layout, Mermaid, CSV
  import) and page tabs; the shape library starts closed
- new start screen, session rename and switcher, open .drawio files
- settings split into Models & keys, Appearance, Advanced and About
- Bedrock in the model settings also takes an API key instead of access keys
- phones switch between canvas and chat
- dark mode uses draw.io's own dark mode, with neutral greys around it

With an external draw.io (NEXT_PUBLIC_DRAWIO_BASE_URL) the features above
that need same origin are off.

The chat logic moved from the 1500-line chat panel into a chat engine plus
small UI components; zustand holds canvas, versions, settings and UI state.
This commit is contained in:
Dayuan Jiang
2026-10-08 16:20:15 +09:00
committed by GitHub
parent 18a20aa1ca
commit c513d1a0c2
110 changed files with 17891 additions and 6944 deletions
+3 -5
View File
@@ -18,11 +18,9 @@ test.describe("Iframe Interaction", () => {
// iframe should have loaded draw.io content
const frame = getIframeContent(page)
await expect(
frame
.locator(".geMenubarContainer, .geDiagramContainer, canvas")
.first(),
).toBeVisible({ timeout: 30000 })
await expect(frame.locator(".geDiagramContainer").first()).toBeVisible({
timeout: 30000,
})
})
test("can interact with draw.io toolbar", async ({ page }) => {