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feat(ui): canvas-first redesign with a self-hosted draw.io (#957)
The canvas now fills the window and the chat floats on its right. draw.io is served from our own origin (public/drawio, downloaded at build time and checked against the release's SHA-256), so the app can drive the editor directly: - every AI change becomes a version card with a thumbnail; compare, restore or undo it, and Ctrl+Z on the canvas takes an AI change back in one step - shapes the AI just changed are highlighted on the canvas - selected shapes appear as a chip and are sent to the model - draw.io's own simple UI: its toolbar, menus (auto layout, Mermaid, CSV import) and page tabs; the shape library starts closed - new start screen, session rename and switcher, open .drawio files - settings split into Models & keys, Appearance, Advanced and About - Bedrock in the model settings also takes an API key instead of access keys - phones switch between canvas and chat - dark mode uses draw.io's own dark mode, with neutral greys around it With an external draw.io (NEXT_PUBLIC_DRAWIO_BASE_URL) the features above that need same origin are off. The chat logic moved from the 1500-line chat panel into a chat engine plus small UI components; zustand holds canvas, versions, settings and UI state.
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@@ -341,13 +341,9 @@ export function extractDiagramXML(xml_svg_string: string): string {
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throw new Error("SVG element does not have a 'content' attribute.")
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}
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// 3. Decode HTML entities (using a minimal function)
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function decodeHtmlEntities(str: string) {
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const textarea = document.createElement("textarea") // Use built-in element
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textarea.innerHTML = str
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return textarea.value
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}
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const xmlContent = decodeHtmlEntities(encodedContent)
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// 3. getAttribute already decoded the entities: decoding again
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// would break values that hold them (a page named "R & D")
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const xmlContent = encodedContent
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// 4. Parse the XML content
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const xmlDoc = parser.parseFromString(xmlContent, "text/xml")
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