feat(ui): canvas-first redesign with a self-hosted draw.io (#957)

The canvas now fills the window and the chat floats on its right. draw.io is
served from our own origin (public/drawio, downloaded at build time and
checked against the release's SHA-256), so the app can drive the editor
directly:

- every AI change becomes a version card with a thumbnail; compare, restore
  or undo it, and Ctrl+Z on the canvas takes an AI change back in one step
- shapes the AI just changed are highlighted on the canvas
- selected shapes appear as a chip and are sent to the model
- draw.io's own simple UI: its toolbar, menus (auto layout, Mermaid, CSV
  import) and page tabs; the shape library starts closed
- new start screen, session rename and switcher, open .drawio files
- settings split into Models & keys, Appearance, Advanced and About
- Bedrock in the model settings also takes an API key instead of access keys
- phones switch between canvas and chat
- dark mode uses draw.io's own dark mode, with neutral greys around it

With an external draw.io (NEXT_PUBLIC_DRAWIO_BASE_URL) the features above
that need same origin are off.

The chat logic moved from the 1500-line chat panel into a chat engine plus
small UI components; zustand holds canvas, versions, settings and UI state.
This commit is contained in:
Dayuan Jiang
2026-10-08 16:20:15 +09:00
committed by GitHub
parent 18a20aa1ca
commit c513d1a0c2
110 changed files with 17891 additions and 6944 deletions
+34
View File
@@ -133,3 +133,37 @@ export function fixToolInputJson(input: string): string {
.replace(/"(\w+)"\s*=\s*"/g, '"$1": "')
)
}
// Shapes the user selected on the canvas; sent with the request as
// selectedCells: [{ id, label }]
const MAX_SELECTED_CELLS = 50
const MAX_SELECTED_TEXT = 100
function cleanSelectionText(value: unknown): string {
if (typeof value !== "string") return ""
return value
.replace(/[\r\n"]+/g, " ")
.trim()
.slice(0, MAX_SELECTED_TEXT)
}
/** Prompt text describing the selection, or "" when there is none */
export function formatSelectionContext(selectedCells: unknown): string {
if (!Array.isArray(selectedCells)) return ""
const lines = selectedCells
.slice(0, MAX_SELECTED_CELLS)
.map((cell) => {
const id = cleanSelectionText(cell?.id)
if (!id) return null
const label = cleanSelectionText(cell?.label)
return label ? `- id="${id}" (${label})` : `- id="${id}"`
})
.filter((line): line is string => line !== null)
if (lines.length === 0) return ""
// Past the limit the model must know the list is cut short
const more = selectedCells.length - MAX_SELECTED_CELLS
if (more > 0) lines.push(`- and ${more} more selected shapes not listed`)
return `The user selected these shapes on the canvas before sending this message:
${lines.join("\n")}
Apply the request to the selected shapes unless it clearly asks for something else. Prefer edit_diagram with these cell ids over redrawing the whole diagram.`
}