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feat(ui): canvas-first redesign with a self-hosted draw.io (#957)
The canvas now fills the window and the chat floats on its right. draw.io is served from our own origin (public/drawio, downloaded at build time and checked against the release's SHA-256), so the app can drive the editor directly: - every AI change becomes a version card with a thumbnail; compare, restore or undo it, and Ctrl+Z on the canvas takes an AI change back in one step - shapes the AI just changed are highlighted on the canvas - selected shapes appear as a chip and are sent to the model - draw.io's own simple UI: its toolbar, menus (auto layout, Mermaid, CSV import) and page tabs; the shape library starts closed - new start screen, session rename and switcher, open .drawio files - settings split into Models & keys, Appearance, Advanced and About - Bedrock in the model settings also takes an API key instead of access keys - phones switch between canvas and chat - dark mode uses draw.io's own dark mode, with neutral greys around it With an external draw.io (NEXT_PUBLIC_DRAWIO_BASE_URL) the features above that need same origin are off. The chat logic moved from the 1500-line chat panel into a chat engine plus small UI components; zustand holds canvas, versions, settings and UI state.
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import { useEffect, useState } from "react"
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import { PANEL_MIN_WIDTH, useSettingsStore } from "@/stores/settings-store"
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// Room the canvas keeps next to the chat panel in a small window
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const MIN_CANVAS_WIDTH = 400
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/** The chat panel's width, narrower when the window has no room for it */
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export function usePanelWidth(): number {
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const width = useSettingsStore((s) => s.panelWidth)
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// Set after mounting, so the server render and the first one agree
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const [windowWidth, setWindowWidth] = useState(Number.POSITIVE_INFINITY)
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useEffect(() => {
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const update = () => setWindowWidth(window.innerWidth)
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update()
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window.addEventListener("resize", update)
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return () => window.removeEventListener("resize", update)
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}, [])
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return Math.max(
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PANEL_MIN_WIDTH,
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Math.min(width, windowWidth - MIN_CANVAS_WIDTH),
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)
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}
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