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feat(ui): canvas-first redesign with a self-hosted draw.io (#957)
The canvas now fills the window and the chat floats on its right. draw.io is served from our own origin (public/drawio, downloaded at build time and checked against the release's SHA-256), so the app can drive the editor directly: - every AI change becomes a version card with a thumbnail; compare, restore or undo it, and Ctrl+Z on the canvas takes an AI change back in one step - shapes the AI just changed are highlighted on the canvas - selected shapes appear as a chip and are sent to the model - draw.io's own simple UI: its toolbar, menus (auto layout, Mermaid, CSV import) and page tabs; the shape library starts closed - new start screen, session rename and switcher, open .drawio files - settings split into Models & keys, Appearance, Advanced and About - Bedrock in the model settings also takes an API key instead of access keys - phones switch between canvas and chat - dark mode uses draw.io's own dark mode, with neutral greys around it With an external draw.io (NEXT_PUBLIC_DRAWIO_BASE_URL) the features above that need same origin are off. The chat logic moved from the 1500-line chat panel into a chat engine plus small UI components; zustand holds canvas, versions, settings and UI state.
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@@ -0,0 +1,71 @@
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import { Sparkles } from "lucide-react"
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import { useDictionary } from "@/hooks/use-dictionary"
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import { modKey } from "@/lib/platform"
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import { useCanvasStore } from "@/stores/canvas-store"
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import { useUiStore } from "@/stores/ui-store"
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const BUTTON_HEIGHT = 32
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const GAP = 10
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/**
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* "Ask AI to change this" next to the selected shapes. Clicking it moves
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* focus to the chat input, where the selection already shows as a chip.
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*/
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export function SelectionAsk({
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width,
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height,
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hidden,
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}: {
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/** Size of the canvas area, for keeping the button inside it */
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width: number
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height: number
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hidden: boolean
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}) {
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const dict = useDictionary()
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const rect = useCanvasStore((s) => s.selectionRect)
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const selection = useCanvasStore((s) => s.selection)
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const isFreehand = useCanvasStore((s) => s.isFreehand)
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const popupOpen = useCanvasStore((s) => s.isDrawioPopupOpen)
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const focusComposer = useUiStore((s) => s.focusComposer)
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if (hidden || popupOpen || !rect || selection.length === 0 || isFreehand) {
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return null
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}
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// Selection scrolled out of view
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if (
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rect.x + rect.width < 0 ||
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rect.y + rect.height < 0 ||
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rect.x > width ||
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rect.y > height
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) {
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return null
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}
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// Above the selection's top-right corner, kept inside the canvas
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const approxWidth = 168
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const left = Math.min(
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Math.max(8, rect.x + rect.width - approxWidth / 2),
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width - approxWidth - 8,
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)
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const above = rect.y - BUTTON_HEIGHT - GAP
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const top =
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above > 64
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? above
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: Math.min(rect.y + rect.height + GAP, height - BUTTON_HEIGHT - 72)
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return (
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<button
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type="button"
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onClick={focusComposer}
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className="pointer-events-auto absolute z-10 flex h-8 items-center gap-1.5 rounded-xl bg-card pr-2.5 pl-2 text-[13px] font-medium text-foreground shadow-pop transition-transform animate-fade-in hover:-translate-y-px"
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style={{ left, top }}
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data-testid="selection-ask"
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>
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<Sparkles className="size-4 text-marker-ink" />
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{dict.workspace.askAi}
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<kbd className="ml-1 font-sans text-[11px] text-muted-foreground">
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{modKey}/
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</kbd>
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</button>
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)
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}
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